Introductions/Apps/Suggestions > Server Requests/Suggestions

Underdone suggestion

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sleepersoft:
here is the structure of how quests are:

--- Code: ---local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)

local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)

--- End code ---

i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.

 i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?

Krasher:

--- Quote from: sleepersoft on May 31, 2010, 12:03:20 PM ---here is the structure of how quests are:

--- Code: ---local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)

local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)

--- End code ---

i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.

 i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?

--- End quote ---

Well, lvl 20 seems like enough.


--- Code: ---local Quest = {}
Quest.Name = "quest_grenade"
Quest.PrintName = "Controlled Combustion Device"
Quest.Story = "I had an idea for a new 'Combustable Weapon', give me the supplies I require and I might give you the diagram for it."
Quest.TurnInStory = "Thank you for helping me! As promised, here is a copy of the diagram to make this device."
Quest.Level = 20
Quest.ObtainItems = {}
Quest.ObtainItems["item_charcoal", "item_tin", "item_pin", "item_pliers", "items_wrench"] = 1
Quest.GainedExp = 100
Quest.GainedItems = {}
Quest.GainedItems["item_craft_grenade"] = 1
Register.Quest(Quest)

--- End code ---

UberLord:
Can you have it the higher your teir in a certain thing the more effective the weapon you make is like you guys said the grenade, when you go up a teir it would do more damamge and have a wider range for having a higher teir. Sorry if that is worded weirdly. But yeah, more weapons and quests would be pretty epic.

Shawn:
Diffrently need more stuff to do I've already beat every quest...

Krasher:
I will go into Visual Studio and make QuestMaker.exe, let's hope this can cutdown on the amount of things I have to do

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