Author Topic: Server Uses Different Class Tables  (Read 1132 times)

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Offline Tiger Guy

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Server Uses Different Class Tables
« on: April 30, 2010, 12:17:34 PM »
I have been getting this when trying to connect to the servers. Do I need to update or does the servers need to update? PLEASE HELP!!

Offline Frank

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Re: Server Uses Different Class Tables
« Reply #1 on: April 30, 2010, 12:41:37 PM »
Or YOU updated GMod, or sv updated.

Offline Majoras mask

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Re: Server Uses Different Class Tables
« Reply #2 on: April 30, 2010, 12:58:17 PM »
Gmod had an update... I cant join either:/
you got it


Offline SabbathFreak911

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Re: Server Uses Different Class Tables
« Reply #3 on: April 30, 2010, 01:12:56 PM »
Fak I can't join either.

Offline Cesar

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Re: Server Uses Different Class Tables
« Reply #4 on: April 30, 2010, 01:44:36 PM »
Today I was playing again construct wire, and suddenly appeared: Different Class Server uses tables.

It happened after I updated, there is no way to upgrade when you leave the steam and it suck
   

Offline devvybabe ♥

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Re: Server Uses Different Class Tables
« Reply #5 on: April 30, 2010, 01:56:24 PM »
Ah! I can't join and no one can join and it saddens me.
Armageddon is happening D:

Meh I only have two games, gmod and css and I want to play gmod ....
 


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what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline SabbathFreak911

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Re: Server Uses Different Class Tables
« Reply #6 on: April 30, 2010, 01:58:01 PM »
TF2 FTW. Kthnxbai rANdOm!

Offline Cesar

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Re: Server Uses Different Class Tables
« Reply #7 on: April 30, 2010, 02:02:38 PM »
Coolz should go into gmod to upgrade? It may work right away when?



I hope so
   

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Re: Server Uses Different Class Tables
« Reply #8 on: April 30, 2010, 02:18:18 PM »
Good thing I bought Splinter Cell Conviction today.

dmalcolm33:  i hate win fags put dick in there butts
.:RND`=-[JP]Yomogimochi: Don hgas  killing me
.:RND`=-[JP]Yomogimochi: need cut he's penis

Offline Frank

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Re: Server Uses Different Class Tables
« Reply #9 on: April 30, 2010, 02:26:53 PM »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

If someone can give me a trial or buy it for me :(

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Re: Server Uses Different Class Tables
« Reply #10 on: April 30, 2010, 02:58:25 PM »
I can still join. After updates.



Edit://



Oh Noez


« Last Edit: April 30, 2010, 04:28:03 PM by Kräsh∑r »
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Offline » Magic «

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Re: Server Uses Different Class Tables
« Reply #11 on: April 30, 2010, 04:07:13 PM »
Coolz is NOT going to upgrade, Because the new update brings in a JIT(just in time) debugger for lua, breaking many functions,

from the rnd group:

Quote
GMod Update - As you should know ;p
posted by .:~RND`=- coolzeldad -= @ 11:19PM on April 30, 2010
So, reviews on the update seem to be bad for just about everyone.

I'll take this time to do some well needed maintenance on the servers.

Hopefully we'll see a second patch soon.

If this is not the case, I have a hell of a lotta work to do :/

hf, kthxbai
-coolz


Code: [Select]
http://steamcommunity.com/groups/r_A_N_d_O_m/announcements/detail/180320163016628677



From Facepunch:

Quote
The two major changes coming in the next update are LuaJIT and thirdperson animations.[/size][/font][/size]
as a note: LuaJIT won't give you 500 FPS, instead the intention is to help servers scale.

Here's what you need to do to prepare:

1. If you're using the old vararg syntax, update. http://lua-users.org/wiki/VarargTheSecondClassCitizen

2. Your SWEPs need to have SWEP.HoldType shared, and if you override Initialize, you need to call SetWeaponHoldType shared as well. That means if you copied the CS:S SWEP base, move SWEP.HoldType out of the "if SERVER" block.

3. Your SetAnimation hooks will no longer work. Instead, animations are handled by three new SHARED animation hooks. The best documentation I can give is the new code.

http://azu.pastebin.com/6NyddstZ

GM:CalcMainActivity( player, groundvelocity )
Calculates the activity to play on the player
returns activity, sequence (override)

GM:TranslateActivity( ply, activity )
Hook to translate activity from CalcMainActivity, for weapons or custom scripts
returns activity

GM:DoAnimationEvent( ply, event, data )
Handles animation events dispatched from the client (PREDICTED) and server.

It uses ACT_MP_* which are mapped through the SWEP translation



Code: [Select]
http://www.facepunch.com/showthread.php?t=929591


coolz says expect a LONG downtime until this is fixed.



-James + rANdom
Copyright© .:~`=-rANdOm-=`~:. GameServer's Administration Team 2008/2009/2010


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Offline Tiger Guy

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Re: Server Uses Different Class Tables
« Reply #12 on: April 30, 2010, 04:34:39 PM »
Now, even when I try to join single player, hl2.exe will crash :'(

Offline Frank

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Re: Server Uses Different Class Tables
« Reply #13 on: April 30, 2010, 04:47:42 PM »
Frank wins.

He hasn't updated yet.

Offline SabbathFreak911

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Re: Server Uses Different Class Tables
« Reply #14 on: April 30, 2010, 04:49:49 PM »
Lol Frank. BTW, it just now said Gmod is finished installing... though I've played on Gmod already... maybe it's fixed already? Well I'm too lazy to go check though lol ;/.