Author Topic: Zs_military_complex  (Read 379 times)

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Offline StartedBullet

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Zs_military_complex
« on: April 19, 2010, 03:24:43 PM »
Well its updated and released, might as well start something for discussion. This is my first map and not the best so i was really hoping someone could give me tips to improve it, and make it more functional. ( like how to make doors that you can punch open but not get glitchy touch openings, as im really having trouble with that atm. )
« Last Edit: April 20, 2010, 06:51:09 PM by StartedBullet »

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Re: What do you think of zs_military_complex
« Reply #1 on: April 19, 2010, 03:32:50 PM »
Is it a new map? I've been busy rescently with holidays so my playtime is low...
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Offline jimonions

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Re: What do you think of zs_military_complex
« Reply #2 on: April 19, 2010, 03:39:27 PM »
There are some flaws. The doors are really wierd you should make them prop_door_rotating and output them to open at the same time. Thee are wierd places where you used playerclip. get rid of the huge player clip on top of the buildings and instead use it on the sides to stop people falling off the map. There are also no props to cade with let alone a room to stay in thats big enough.

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Offline StartedBullet

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Re: What do you think of zs_military_complex
« Reply #3 on: April 19, 2010, 04:07:12 PM »
Thanks for the advice, ill try to fix them, also about the rooms there are 2 big enough bathroom and storage, but i plan to add a new wing.