Author Topic: zs_outbreak_v4 *COMPLETE*  (Read 816 times)

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Offline Krasher

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Re: zs_outbreak_v4 *COMPLETE*
« Reply #15 on: April 03, 2010, 02:35:51 PM »
Ok, thanks:)

Krasher you should put decompile protection on it.
how
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Offline Majoras mask

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Re: zs_outbreak_v4 *COMPLETE*
« Reply #16 on: April 03, 2010, 02:42:24 PM »
ask sanders, he did it with inversion
you got it


Offline jimonions

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Re: zs_outbreak_v4 *COMPLETE*
« Reply #17 on: April 03, 2010, 03:33:31 PM »
I dont think your allowed to use hl2 content and put decompile protection onto it if your going to release it  the public. just saying youll have to use megaupload or sumthing.

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Offline Krasher

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Re: zs_outbreak_v4 *COMPLETE*
« Reply #18 on: April 03, 2010, 03:35:27 PM »
I dont think your allowed to use hl2 content and put decompile protection onto it if your going to release it  the public. just saying youll have to use megaupload or sumthing.
I am barely using any of the original map.........

And I am not going to release this to anyone.. maybe the beta but IDK
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Offline jimonions

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Re: zs_outbreak_v4 *COMPLETE*
« Reply #19 on: April 03, 2010, 03:38:03 PM »
k well all you gotta do is name an entity no_decomp, most preferebly the light_environment. Even this wont completely protect your map but it will stop just any random person from decompiling it.

(Guest) combines is druck: IF I WAS AN ADMIN I WOULD BAN ONE OF YOU NOT ZOMBIES AND PUSH ME AS AN HUMAN I WILL