Author Topic: Thoughts.. On ZS Mapping  (Read 498 times)

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Offline Krasher

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Thoughts.. On ZS Mapping
« on: February 20, 2010, 06:19:19 PM »
You know those deathmaps that everyone hates?
Why Not Have Just One More?!

Features:
- Death-run feel (Not like a kill fest)
- Hidden Weapons (Very Special Ones too :D)
- Hiding Places out the ass
- Frank's Mega Super Hidey Hole
- Red Lights and darkness give it the feel of zombehs
- Hidden Rooms

Chat Part:
Request A Feature in the map!
Remember: This is a one time only chance to ask for certain things put into the map!
« Last Edit: February 21, 2010, 01:26:22 PM by ๖ۣۜÐJ Kräshér »
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Offline Krasher

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Re: Thoughts..
« Reply #1 on: February 21, 2010, 01:26:10 PM »
Bump, from the last edit
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Offline Frank

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Re: Thoughts.. On ZS Mapping
« Reply #2 on: February 21, 2010, 01:31:33 PM »

Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #3 on: February 21, 2010, 02:05:26 PM »
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Offline Maverick

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Re: Thoughts.. On ZS Mapping
« Reply #4 on: February 22, 2010, 02:20:54 AM »
I made something like this. Still I don't think it's really that much of a challenge. Just has one trap and it's easy as hell... as long as you don't get pushed. It has loads of secret areas with ammo crates and a health re-generator.

It has a red light too. Before I seen this thread too. Still I think people will find it boring and stupid. Should have named it death trap something sense that's the only thing people ever play.

Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #5 on: February 22, 2010, 01:00:47 PM »
I made something like this. Still I don't think it's really that much of a challenge. Just has one trap and it's easy as hell... as long as you don't get pushed. It has loads of secret areas with ammo crates and a health re-generator.

It has a red light too. Before I seen this thread too. Still I think people will find it boring and stupid. Should have named it death trap something sense that's the only thing people ever play.
lmfao

Please wait until beta 7 so I can laugh at this post xD
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Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #6 on: February 22, 2010, 01:20:48 PM »
Anyway (double postzors)

The map is now more of a puzzle in beta 7, and if you've seen beta 6 you will notice a large difference between the deathmaps and this.

this will be enjoyable
as there are already 12 different puzzle routes to go,
(you get rewarded for good puzzle solving, such as the ammo room, yes, it is full of guns)
I plan to have about 30 different routes available in  beta 9.

Yes Yes! Many Choices!

SPOILER SUPER ALERT!
At Franks Uber Hidey Hole, there is a hidden pathway that leads you around multiple places in the 'facility'. Along with a secret route I will only reveal to Frank so he can have access to an invincible hidey hole, (the walls have about 10,000 Health, so it is penetrable at-least)

Traps? LOL, thats so deathmap-ish
I made this map so I could give people a reason to like the style of them

Another Spoiler?
At the start areas Hidden Corridor Ammo and safe room, there is one spot that lacks the trigger_hurt entity, therefore you can hide here. What? that SUCKS!!! well, I added a puzzle here too. If you choose the right path, you are in an underground safe room that looks like a nuclear airstrike control room
This room has controls for ALL the walls and slides of the map.
Teleports?!?
Yes, It even provides a ONE WAY teleport to Frank's Hidey Spot

More Spoils!?!?!?!?
Right behind Spawn There is a destroyable wall, you will find a fuggload of shotguns in this room, and a shotgun ammo crate.
If you look closely behind the crate there is a button, this button is badass.
It does the ol' spinny wall of doom trick.
Yes, hit the button, the area spins into the safe room!
BUT WAIT!!! THATS TOO EASY FOR THE HUMANS TO WIN!!!
I was prepared, I put a little show stopping puzzle for that secret entrance
and no you can't just wait and sit on the other side of the wall.
Because the button also triggers the closing in walls of death
From both sides, Yep, you guessed it.
oh, and only one person is able to go at a time, so not everyone is going to make it!

And yeah, the zombies can find a way to the safe room, BUT I'M NOT SPOILING THAT FUN!

SPOILER HEADSHOT!
On the very last room available to hide in, The "Dev Room", Complete with giant photo of me!
It's stocked with GREAT props for building cades.
But wait, I had to through in a secret,
If you walk into my picture you will be teleport-ed to a room over top the map, This room has the main credits and shit, but riiiiight behind that, is the kickass omega supreme secret,
I CANNOT SPOIL IT THOUGH!

But I can tell you that there is a ladder that leads down to the main level,
it has that 'one way mirror' wall effect, so it is pretty much impossible to get into, but you can get out.













K thats all for naow!

-Brad
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Offline Frank

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Re: Thoughts.. On ZS Mapping
« Reply #7 on: February 22, 2010, 01:24:55 PM »
Brool Story Co.

Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #8 on: February 22, 2010, 01:58:30 PM »
iriteno
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Offline Maverick

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Re: Thoughts.. On ZS Mapping
« Reply #9 on: February 22, 2010, 02:32:54 PM »
lmfao

Please wait until beta 7 so I can laugh at this post xD

Making fun of my post. I wasn't saying my map is better I'm just saying I made one like this. Asshole...

Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #10 on: February 22, 2010, 02:37:38 PM »
Making fun of my post. I wasn't saying my map is better I'm just saying I made one like this. Asshole...
Never said you did,
I was laughing at how I changed th---

Never-mind, please lets just get along
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Offline Maverick

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Re: Thoughts.. On ZS Mapping
« Reply #11 on: February 22, 2010, 02:39:09 PM »
Never said you did,
I was laughing at how I changed th---

Never-mind, please lets just get along

Nevvvvvar! Joke I wasn't mad anyways. :D

Offline Krasher

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Re: Thoughts.. On ZS Mapping
« Reply #12 on: February 22, 2010, 03:02:14 PM »
Nevvvvvar! Joke I wasn't mad anyways. :D
:D
Good Good!
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