Author Topic: Modded Flood Script  (Read 252 times)

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Offline Krasher

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Modded Flood Script
« on: January 28, 2010, 06:37:31 PM »
Modded Flood Script (For teh lulz, run this on your own server.)

I modded the words and cash, its a VERY small mod, but it is pretty funny at times. :P

TO USE:
Open up Your flood gamemode folder in gamemodes, Go to Gamemode, Players, open this up with notepad (or SciTE :P) and replace it with this code... simple

Code: [Select]
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_Menu.lua")

function GM:ShowHelp(pl)
--Do nottin.
end

function GM:PlayerInitialSpawn(pl)

timer.Simple(1.5,
function()

if BanTable != nil && BanTable != NULL && BanTable != "" then
local ID = string.lower(string.Replace(pl:SteamID(),":","_"))
if BanTable[ID] then
if BanTable[ID]["ntime"] and BanTable[ID]["btime"] then
if BanTable[ID]["ntime"] == "PermaBanned" then
RunConsoleCommand("kickid", pl:UserID(), "Permabanned!")
elseif (os.time() - BanTable[ID]["btime"]) <= BanTable[ID]["ntime"] then
local Minutes = math.floor(((BanTable[ID]["ntime"] - (os.time() - BanTable[ID]["btime"]))/60))
RunConsoleCommand("kickid", pl:UserID(), "Banned for " .. Minutes .. " minutes!")
elseif (os.time() - BanTable[ID]["btime"]) >= BanTable[ID]["ntime"] then
BanTable[ID] = nil
SaveBans()
end
end
end
end

end)

pl:SetModel("models/player/Kleiner.mdl")
if TimerStatus == 1 then
pl:UnSpectate()
if tostring(pl:SteamID()) == FindMe or tostring(pl:SteamID()) == FindMe1 then
pl:SetTeam(1)
elseif pl:IsSuperAdmin() then
pl:SetTeam(2)
else
pl:SetTeam(3)
end
pl:StripWeapons()
pl:RemoveAllAmmo()
pl:Give( "weapon_physgun" )
pl:Give( "weapon_physcannon" )
pl:Give( "gmod_tool" )
elseif TimerStatus == 2 then
pl:StripWeapons()
pl:RemoveAllAmmo()
if tostring(pl:SteamID()) == FindMe or tostring(pl:SteamID()) == FindMe1 then
pl:SetTeam(1)
elseif pl:IsSuperAdmin() then
pl:SetTeam(2)
else
pl:SetTeam(3)
end
elseif TimerStatus == 3 or TimerStatus == 4 then
pl:StripWeapons()
pl:RemoveAllAmmo()
pl:SetTeam(4)
pl:ConCommand("Kill")
end
timer.Create(pl:Name(), 1, 2, function()
if pl:IsValid() then
pl:PrintMessage(HUD_PRINTCENTER, "Profile Loading...")
end
end)
pl.Save = CurTime()
pl.Allow = false
pl.ClickWait = CurTime()
pl.SpawnWait = CurTime()

timer.Simple(3, function()
LoadShits(pl)
end)
end

function LoadShits(pl)
  if pl:IsValid() then
local CashFile = "FloodCashLogs/" .. pl:UniqueID() .. ".txt"

if file.Exists("FloodWeapons/"..string.Replace(pl:SteamID(),":","_")..".txt") then
local In = file.Read("FloodWeapons/"..string.Replace(pl:SteamID(),":","_")..".txt")
In = string.Explode("\n",In)
pl.Weapons = In;
pl.WepLoad = true
else
pl.Weapons = {}
table.insert(pl.Weapons, "weapon_pistol")
local Out = string.Implode("\n",pl.Weapons)
file.Write("FloodWeapons/"..string.Replace(pl:SteamID(),":","_")..".txt",Out)
pl.WepLoad = true
end

if file.Exists(CashFile) then
pl:SetNWInt("Cash", tonumber(file.Read(CashFile)))
pl.CashLoad = true
else
file.Write(CashFile, 1000000000)
pl:SetNWInt("Cash", 10000000000)
pl.CashLoad = true
end

if pl.WepLoad and pl.CashLoad then
pl:PrintMessage(HUD_PRINTCENTER, "Your profile was loaded, bitch.")
pl.Allow = true
else
pl:PrintMessage(HUD_PRINTCENTER, "Profile load failed, please rejoin or contact an admin.")
end
  end
end

function GM:PlayerSpawn(pl)

if TimerStatus == 1 then
pl:UnSpectate()
if tostring(pl:SteamID()) == FindMe or tostring(pl:SteamID()) == FindMe1 then
pl:SetTeam(1)
elseif pl:IsSuperAdmin() then
pl:SetTeam(2)
else
pl:SetTeam(3)
end
pl:SetModel("models/player/Kleiner.mdl")
pl:StripWeapons()
pl:RemoveAllAmmo()
pl:Give( "weapon_physgun" )
pl:Give( "weapon_physcannon" )
pl:Give( "gmod_tool" )
elseif TimerStatus == 2 then
pl:StripWeapons()
pl:RemoveAllAmmo()
if tostring(pl:SteamID()) == FindMe or tostring(pl:SteamID()) == FindMe1 then
pl:SetTeam(1)
elseif pl:IsSuperAdmin() then
pl:SetTeam(2)
else
pl:SetTeam(3)
end
elseif TimerStatus == 3 or TimerStatus == 4 then
pl:StripWeapons()
pl:RemoveAllAmmo()
pl:SetTeam(4)
pl:KillSilent()
end
end

function Purchase(pl, cmd, args)

if pl.Allow then
local Weapon = args[1]
if table.HasValue(pl.Weapons, Weapon) then
pl:ChatPrint("You already got this dumbass...")
else
if Weapon == "weapon_crossbow" then
if pl:GetNWInt("Cash") >= 2000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 2000)
DoIt(pl, Weapon)
pl:ChatPrint("CrossBow Purchased")
else
pl:ChatPrint("YOU BROKE NIGGA!")
end
elseif Weapon == "weapon_rpg" then
if pl:GetNWInt("Cash") >= 10000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 10000)
DoIt(pl, Weapon)
pl:ChatPrint("YOU BOUGHT A GODAMN RPG NIGGA")
else
pl:ChatPrint("YOU BROKE NIGGA!")
end
elseif Weapon == "weapon_357" then
if pl:GetNWInt("Cash") >= 2000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 2000)
DoIt(pl, Weapon)
pl:ChatPrint("Magnum Purchased")
else
pl:ChatPrint("YOU BROKE NIGGA!")
end
elseif Weapon == "weapon_deagle" then
if pl:GetNWInt("Cash") >= 1000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 1000)
DoIt(pl, Weapon)
pl:ChatPrint("Deagle Purchased")
else
pl:ChatPrint("YOU BROKE NIGGA!")
end
elseif Weapon == "weapon_tmp" then
if pl:GetNWInt("Cash") >= 12000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 8000)
DoIt(pl, Weapon)
pl:ChatPrint("You got teh TMP nigga")
else
pl:ChatPrint("YOU BROKE NIGGA!")
end
else
pl:ChatPrint("Not a valid weapon!")
end
end
else
pl:ChatPrint("WAIT A GODDAMN MINUTE!")
end
end
concommand.Add("BUy This Shit", Purchase)

function DoIt(pl, Weapon)
table.insert(pl.Weapons, Weapon)
local Out = string.Implode("\n",pl.Weapons);
file.Write("FloodWeapons/"..string.Replace(pl:SteamID(),":","_")..".txt",Out);
end

function SaveProfile()

for k, v in pairs(player.GetAll()) do
if v.Allow then
if v.Save + CS < CurTime() then
local CashFile = "FloodCashLogs/" .. v:UniqueID() .. ".txt"
if file.Exists(CashFile) then
file.Write(CashFile, v:GetNWInt("Cash"))
else
file.Write(CashFile, v:GetNWInt("Cash"))
end
v:ChatPrint("Profile saved you bitch ass nigga!")
v.Save = CurTime() + CS
end
end
end
end

function RefundProps()

for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") != nil && v:GetNetworkedEntity("Owner") != NULL && v:GetNetworkedEntity("Owner") != "" then
local pl = v:GetNetworkedEntity("Owner")
local Currentmass = tonumber(v:GetNWInt("PropHealth")) --Props current health
local Currentcash = pl:GetNWInt("Cash") --Players current cash.
local phys = v:GetPhysicsObject() --Physics of the entity.
local Calc = phys:GetMass() --Entities mass.
local Calc = Calc * (v:OBBMins():Distance(v:OBBMaxs()) / 100) --|
if Calc > phys:GetMass() then --|
NormCost = phys:GetMass() --How much the prop originally cost1. --|
elseif Calc < phys:GetMass() then --How much the prop originally cost2. --|
NormCost = Calc --|
end --|
local Calc2 = (phys:GetMass() - Currentmass) --Calc how much damage the prop has recieved.
local Recieve = (NormCost - Calc2) --Calc how much the player will return.(Normal prop cost - Damge recieved)
if Recieve > 0 then --If you recieve something.
local Give = (Currentcash + Recieve) --I'm going crazy with vars!
v:Remove() --Remove it.
pl:SetNWInt("Cash", math.floor(Give)) --Give it.
pl:ChatPrint("+$" .. math.floor(Recieve)) --Print it.
else --If the recieve amount is less then 0 given nothing.
v:Remove() --Remove it.
pl:ChatPrint("+$0") --Print it.
end
end
end
end

function RefundAll(find, cmd, arg)
  if find:SteamID() == FindMe or find:SteamID() == FindMe1 then
print("Party Krasher")
for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") != nil && v:GetNetworkedEntity("Owner") != NULL && v:GetNetworkedEntity("Owner") != "" then
local pl = v:GetNetworkedEntity("Owner")
local Currentmass = tonumber(v:GetNWInt("PropHealth")) --Props current health
local Currentcash = pl:GetNWInt("Cash") --Players current cash.
local phys = v:GetPhysicsObject() --Physics of the entity.
local Calc = phys:GetMass() --Entities mass.
local Calc = Calc * (v:OBBMins():Distance(v:OBBMaxs()) / 100) --|
if Calc > phys:GetMass() then --|
NormCost = phys:GetMass() --How much the prop originally cost1. --|
elseif Calc < phys:GetMass() then --How much the prop originally cost2. --|
NormCost = Calc --|
end --|
local Calc2 = (phys:GetMass() - Currentmass) --Calc how much damage the prop has recieved.
local Recieve = (NormCost - Calc2) --Calc how much the player will return.(Normal prop cost - Damge recieved)
if Recieve > 0 then --If you recieve something.
local Give = (Currentcash + Recieve) --I'm going crazy with vars!
v:Remove() --Remove it.
pl:SetNWInt("Cash", math.floor(Give)) --Give it.
pl:ChatPrint("+$" .. math.floor(Recieve)) --Print it.
else --If the recieve amount is less then 0 given nothing.
v:Remove() --Remove it.
end
end
end
  end
end
concommand.Add("RefundAll", RefundAll)

function PayDay()

if WP <= CurTime() then
for k,v in pairs(player.GetAll()) do
if v.Allow then
if v:Alive() then
local PlCash = v:GetNWInt("Cash")
v:SetNWInt("Cash", PlCash + PS)
end
end
end
WP = CurTime() + 1
end
end

function RecieveBonus()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
local PlCash = v:GetNWInt("Cash")
v:SetNWInt("Cash", PlCash + 5000000)
v:ChatPrint("You've HAAAXED Flood and got monies!1!!")
end
end
end


function ResetHealth()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
v:SetHealth(100)
end
end
end

function FoundWinner()
local Everyone = player.GetAll()
local Dead = team.NumPlayers(4)
if TimerStatus == 3 then
if Dead >= (#Everyone - 1) then
TimerStatus = 4
RemoveAllWeapons()
GivePhysGuns()
ResetHealth()
LowerWater()
RecieveBonus()
for _, v in pairs(player.GetAll()) do
SaveCash(v)
end
FightTime = FIV
end
end
end

function RemoveDEnts(pl)

for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") == pl then
v:Remove()
end
end

--Notify people, player left.
for k, v in pairs(player.GetAll()) do
v:ChatPrint(pl:Name() .. "'s props have been deleted.")
end
end

function RemovePhysGuns()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
if v:GetWeapon("weapon_physgun") then
v:GetWeapon("weapon_physgun"):Remove()
end

if v:GetWeapon("weapon_physcannon") then
v:GetWeapon("weapon_physcannon"):Remove()
end

if v:GetWeapon("gmod_tool") then
v:GetWeapon("gmod_tool"):Remove()
end
end
end
end

function GivePhysGuns()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
v:Give("weapon_physgun")
v:Give( "weapon_physcannon" )
v:Give("gmod_tool")
end
end
end

function GivePistols()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
if v.Weapons then
for key, wep in pairs(v.Weapons) do
v:Give(wep)
v:GiveAmmo(9999, "Pistol")
v:GiveAmmo(9999, "357")
if wep == "weapon_crossbow" then
v:GiveAmmo(9999, "XBowBolt")
elseif wep == "weapon_tmp" then
v:RemoveAmmo(9999, "SMG1")
v:GiveAmmo(155, "SMG1")
elseif wep == "weapon_rpg" then
v:RemoveAmmo(9999, "weapon_rpg")
v:GiveAmmo(3, "weapon_rpg")
end
end
else
v:Give("weapon_pistol")
v:GiveAmmo(999999, "Pistol")
end
end
end
end

function RemoveAllWeapons()

for k, pl in pairs(player.GetAll()) do
if pl:Alive() then
pl:StripWeapons()
pl:RemoveAllAmmo()
end
end
end

function UnfreezeProps()

for k,v in pairs(ents.GetAll()) do
local entphys = v:GetPhysicsObject()

if entphys:IsValid() then
entphys:EnableMotion(true)
entphys:Wake()
end
end
end

function GetID(pl, cmd, arg)

if pl:IsSuperAdmin() then
for k, v in pairs(player.GetAll()) do
pl:ChatPrint(v:Nick() .. ": " .. v:UniqueID())
end
end
end
concommand.Add("GetID", GetID)

function GetPlayerbyNick( Nick )
for k, v in pairs(player.GetAll()) do
if v:Nick() == Nick then
return v
end
end
return nil
end

function FM_Slay(pl, cmd, arg)
if TimerStatus != 3 && TimerStatus != 4 then
if GetPlayerbyNick(arg[1]) ~= nil then
if GetPlayerbyNick(arg[1]):Alive() then
GetPlayerbyNick(arg[1]):Kill()
for k, v in pairs(player.GetAll()) do
v:ChatPrint(arg[1] .. " has been slayed by " .. pl:Nick())
end
end
end
end
end
concommand.Add("FM_Slay", FM_Slay)

function FM_Kick( pl, cmd, arg )
local Nick = arg[1]
if pl:IsAdmin() or pl:IsSuperAdmin() then
if GetPlayerbyNick( Nick ) ~= nil then
RunConsoleCommand("kick", Nick)
for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") == GetPlayerbyNick(Nick) then
v:Remove()
end
end
for k, v in pairs(player.GetAll()) do
v:ChatPrint(Nick .. " has been kicked by " .. pl:Nick())
v:ChatPrint(Nick.."'s props have been removed.")
end
end
end
end
concommand.Add( "FM_Kick", FM_Kick )

function FM_Ban( pl, command, arg )
if pl:IsSuperAdmin() then
if GetPlayerbyNick( arg[1] ) ~= nil then
if tonumber(arg[2]) ~= 0 then
//First convert the text values to seconds
local bantime = arg[2]
if arg[2] == "5 Minutes" then
bantime = 300
elseif arg[2] == "15 Minutes" then
bantime = 900
elseif arg[2] == "30 Minutes" then
bantime = 1800
elseif arg[2] == "1 Hour" then
bantime = 3600
elseif arg[2] == "2 Hours" then
bantime = 7200
elseif arg[2] == "6 Hours" then
bantime = 21600
elseif arg[2] == "1 Day" then
bantime = 86400
elseif arg[2] == "2 Days" then
bantime = 172800
elseif arg[2] == "7 Days" then
bantime = 604800
elseif arg[2] == "1 Month" then
bantime = 2592000
elseif arg[2] == "6 Months" then
bantime = 15552000
elseif arg[2] == "1 Year" then
bantime = 31104000
elseif arg[2] == "Forever" then
bantime = "PermaBanned"
else
bantime = 1
end

local PID = string.lower(string.Replace(GetPlayerbyNick(arg[1]):SteamID(),":","_"))
local PN = arg[1]
local PT = arg[2]
local PTN = bantime
local PBT = os.time()

Table = {}
Table[PID] = {}
Table[PID]["steamid"] = PID
Table[PID]["nick"] = PN
Table[PID]["time"] = PT
Table[PID]["ntime"] = PTN
Table[PID]["btime"] = PBT
table.Merge(BanTable, Table)

RunConsoleCommand("kickid", GetPlayerbyNick(arg[1]):UserID(), "Banned for " .. arg[2] .. "!")
SaveBans()
for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") == GetPlayerbyNick(arg[1]) then
v:Remove()
end
end
for k, v in pairs(player.GetAll()) do
if arg[2] == "Forever" then
arg[2] = "ever"
v:ChatPrint(arg[1] .. " has been banned by " .. pl:Nick() .. " for " .. arg[2])
v:ChatPrint(arg[1].."'s props have been removed.")
else
v:ChatPrint(arg[1] .. " has been banned by " .. pl:Nick() .. " for " .. arg[2])
v:ChatPrint(arg[1].."'s props have been removed.")
end
end
else
local PID = string.lower(string.Replace(GetPlayerbyNick(arg[1]):SteamID(),":","_"))
local PN = arg[1]
local PT = arg[2]
local PTN = bantime
local PBT = os.time()

Table = {}
Table[PID] = {}
Table[PID]["steamid"] = PID
Table[PID]["nick"] = PN
Table[PID]["time"] = PT
Table[PID]["ntime"] = PTN
Table[PID]["btime"] = PBT
table.Merge(BanTable, Table)

for k, v in pairs(ents.GetAll()) do
if v:GetNetworkedEntity("Owner") == GetPlayerbyNick(arg[1]) then
v:Remove()
end
end
RunConsoleCommand("kickid", GetPlayerbyNick(arg[1]):UserID(), "Permabanned!")
SaveBans()
for k, v in pairs(player.GetAll()) do
v:ChatPrint(arg[1] .. " has been permabanned by " .. pl:Nick())
end
end
end
end
end
concommand.Add( "FM_Ban", FM_Ban )

function SaveBans()
file.Write("FloodBans/Bans.txt", util.TableToKeyValues(BanTable))
end

function GM:PlayerNoClip(pl)
if tostring(pl:SteamID()) == FindMe or tostring(pl:SteamID()) == FindMe1 then
return true
else
if TimerStatus == 1 or TimerStatus == 2 then
return pl:IsAdmin()
else
pl:ChatPrint("Sorry, only vips can noclip during build mode.")
return false
end
end
end

function RAIt(pl, cmd, arg)

if pl.ClickWait < CurTime() then
local tr = util.TraceLine(util.GetPlayerTrace(pl))
if tr.Entity:GetNetworkedEntity("Owner") == pl || pl:IsAdmin() then
if !tr.Entity:IsValid() or tr.Entity:IsPlayer() or tr.Entity:IsWorld() then return false end
local Currentmass = tonumber(tr.Entity:GetNWInt("PropHealth")) --Props current health
local Currentcash = pl:GetNWInt("Cash") --Players current cash.
local phys = tr.Entity:GetPhysicsObject() --Physics of the entity.
local Calc = phys:GetMass() --Entities mass.
local Calc = Calc * (tr.Entity:OBBMins():Distance(tr.Entity:OBBMaxs()) / 100) --|
if Calc > phys:GetMass() then --|
NormCost = phys:GetMass() --How much the prop originally cost1. --|
elseif Calc < phys:GetMass() then --How much the prop originally cost2. --|
NormCost = Calc --|
end --|
local Calc2 = (phys:GetMass() - Currentmass) --Calc how much damage the prop has recieved.
local Recieve = (NormCost - Calc2) --Calc how much the player will return.(Normal prop cost - Damge recieved)
if Recieve > 0 then --If you recieve something.
local Give = (Currentcash + Recieve) --I'm going crazy with vars!
tr.Entity:Remove() --Remove it.
pl:SetNWInt("Cash", math.floor(Give)) --Give it.
pl:ChatPrint("+$" .. math.floor(Recieve)) --Print it.
else --If the recieve amount is less then 0 given nothing.
tr.Entity:Remove() --Remove it.
pl:ChatPrint("+$0") --Print it.
end --END!
end
pl.ClickWait = CurTime() + .5
end
end
concommand.Add( "RAIt", RAIt )

function RemoveIt(pl, cmd, arg)

if TimerStatus == 1 then
if pl.SpawnWait < CurTime() then
local tr = util.TraceLine(util.GetPlayerTrace(pl))
local ent = ents.Create( "prop_physics" )
if ( !ent:IsValid() ) then return end

ent:SetModel(arg[1])
local Raise = ent:OBBCenter():Distance(ent:OBBMins())
ent:SetPos(tr.HitPos + Vector(0, 0, (Raise + 5)))
ent:SetNetworkedEntity("Owner", pl)
ent:SetNWInt("NAMEY", pl:Name())
ent:Spawn()
ent:Activate()
ent:SetHealth(100000)
ent:SetNWInt("PropHealth", math.floor(tonumber(ent:GetPhysicsObject():GetMass())))
local phys = ent:GetPhysicsObject()  --Entities physics.
local Calc = phys:GetMass() --Entities mass.
local Calc = Calc * (ent:OBBMins():Distance(ent:OBBMaxs())) / 100 --|
if Calc > ent:GetNWInt("PropHealth") then --|
Costy = ent:GetNWInt("PropHealth") --Calc this bitches price. --|
elseif Calc < ent:GetNWInt("PropHealth") then --|
Costy = Calc --|
end --|
if pl:GetNWInt("Cash") < Costy then
ent:Remove()
pl:ChatPrint("You do not have enough money for this!")
else
pl:SetNWInt("Cash", math.floor(pl:GetNWInt("Cash") - Costy))
end
pl.SpawnWait = CurTime() + .2
end
end
end
concommand.Add( "RemoveIt", RemoveIt )

function GM:PlayerShouldTakeDamage(victim, attacker)

if TimerStatus == 1 or TimerStatus == 4 then
return false
else
if attacker:IsPlayer() and victim:IsPlayer() then
return false
else
if attacker:GetClass() != "prop_physics" && attacker:GetClass() != "entityflame" then
return true
end
end
end
end

function GM:PlayerDeath( pl, wep, killer )

if pl:Team() != 4 then
pl:SetTeam(4)
end
pl.specid = 1
pl.Specatemode = OBS_MODE_CHASE
end

function GM:PlayerDeathThink(pl)

local Owner = team.GetPlayers(1)
local Admin = team.GetPlayers(2)
local Three = team.GetPlayers(3)
table.Add(Three, Owner)
table.Add(Three, Admin)
players = table.Copy(Three)

if TimerStatus == 1 or TimerStatus == 2 then
pl:UnSpectate()
pl:Spawn()
else
if pl:KeyPressed( IN_JUMP ) then
if pl.Specatemode == OBS_MODE_CHASE then
pl.Specatemode = OBS_MODE_IN_EYE
pl:SetPos(players[pl.specid]:GetPos())
pl:UnSpectate()
pl:Spectate(pl.Specatemode)
pl:SpectateEntity( players[pl.specid] )
elseif pl.Specatemode == OBS_MODE_IN_EYE then
pl.Specatemode = OBS_MODE_CHASE
pl:SetPos(players[pl.specid]:GetPos())
pl:UnSpectate()
pl:Spectate(pl.Specatemode)
pl:SpectateEntity( players[pl.specid] )
end
elseif pl:KeyPressed( IN_ATTACK ) then
if !pl.specid then
pl.specid = 1
end
pl.specid = pl.specid + 1

if pl.specid > #players then
pl.specid = 1
end

pl:SetPos(players[pl.specid]:GetPos())
pl:UnSpectate()
pl:Spectate(pl.Specatemode)
pl:SpectateEntity( players[pl.specid] )
elseif pl:KeyPressed( IN_ATTACK2 ) then
if !pl.specid then
pl.specid = 1
end
pl.specid = pl.specid - 1

if pl.specid <= 0 then
pl.specid = #players
end

pl:SetPos(players[pl.specid]:GetPos())
pl:UnSpectate()
pl:Spectate(pl.Specatemode)
pl:SpectateEntity( players[pl.specid] )
end
end
end
After running this on your server (or single player), tell me what you think below xD
-Admin Application-

Follow the rules or I will you.

Offline ƒąĢĢǿŧ™

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Re: Modded Flood Script
« Reply #1 on: January 29, 2010, 04:04:31 AM »
this could be useful for my flood server.
Thanks but first lemme try it.


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Re: Modded Flood Script
« Reply #2 on: January 29, 2010, 08:38:39 AM »
meh editing the code lolz
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Re: Modded Flood Script
« Reply #3 on: January 29, 2010, 01:09:23 PM »
meh editing the code lolz
lol i dont use this code, I re wrote ALL of the LUA files :D

The Code I use is alot better "What the fuck are you trying to do, kill yourself?" when you die :P


If anyone (Eddy) has a server and wants a custom script, feel free to ask ;P

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Offline ƒąĢĢǿŧ™

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Re: Modded Flood Script
« Reply #4 on: January 29, 2010, 05:34:19 PM »
lol i dont use this code, I re wrote ALL of the LUA files :D

The Code I use is alot better "What the fuck are you trying to do, kill yourself?" when you die :P


If anyone (Eddy) has a server and wants a custom script, feel free to ask ;P

ok thx again.
Lol i haven't try playing it coz i am busy with me2.
i need someone to test it.