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Messages - Physik

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46
General Chat / Re: Wtf is going on. anonymous/v for vendetta
« on: May 22, 2010, 05:54:00 PM »
My icon is for Frank, I made that 4 months ago.
I'm not a fake, and Frank is V.
Who is X??!?

47
General Chat / I was warned, but was not given a reason.
« on: May 22, 2010, 01:31:52 PM »
While watching the "Olympic" thing, I was warned.
I didn't do anything wrong in the forum, is that weird or do you think I'm just being a douchebag?




Don't take me seriously, I'm easily heartbrokened.

48
Games / Starcraft 2: Wings of Liberty (BETA)
« on: May 22, 2010, 09:46:07 AM »
Has anyone played the beta yet? I'm still downloading it, but I'll post my account when its done!
Tell me what you think of:

Starcraft 2
Games
Blizzard

Thanks!

49
General Chat / Re: Where is Frank?
« on: May 21, 2010, 08:43:48 PM »
D: please find him.

50
General Chat / Where is Frank?
« on: May 21, 2010, 08:38:15 PM »
Havent seen him for awhile...

BTW, why are the servers offline?

51
General Chat / Re: A Cool Science Experiment
« on: May 20, 2010, 07:48:40 PM »
ur not gonna comment??? D:

Tell me what you think about it..

53
General Chat / Re: Is choucho gone?
« on: May 20, 2010, 06:59:29 PM »
YESH!

54
General Chat / Is choucho gone?
« on: May 20, 2010, 06:50:43 PM »
I was scared of his troll....

55
General Chat / Re: The "MY ROOM!!!1!" Thread
« on: May 20, 2010, 03:58:58 PM »
Please pay money to the electric power company.

I wont be having the internet on if i dont :p

and its my cam, it wont flash.

56
Funny Stuffz / Re: GROUNDBREAKING GHOST VIDEO + JAWS!!!
« on: May 19, 2010, 06:43:14 PM »
LOL OMG HE FELL DOWN THE STAIRS!!!!!!!!! LOLOLOLOLOLOLOLOLOLOLOLOLOLOL

57
General Chat / Re: The "MY ROOM!!!1!" Thread
« on: May 19, 2010, 05:36:21 PM »
lol i know... i dont even use them.

58
General Chat / The "MY ROOM!!!1!" Thread
« on: May 19, 2010, 05:33:54 PM »
My computer!!!

My bed

My Camping stuff and crap

Guitar, Skateboard, other

Closet

Desk


This is pretty much a normal man's room, without the objects.... kthxbai


59
Programming / C#!
« on: May 19, 2010, 04:42:54 PM »
I've been working on a game, but it's not going very well lol...

namespace Movement2Tutorial
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        Texture2D player;
        Vector2 position;
        float rotation, deltaRotation;
        float scale, deltaScale;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            position = new Vector2(300, 200);
            deltaRotation = 0.1f;
            deltaScale = 0.02f;

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            player = Content.Load<Texture2D>("player");
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here
            rotation += deltaRotation;
            if (rotation >= Math.PI * 2)
                rotation = 0;
            if (scale > 1.3)
                deltaScale *= -1;
            else if (scale < 0.4)
                deltaScale = (float)Math.Abs(deltaScale);
            scale += deltaScale;

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.Draw(player, position, null, Color.White, rotation,
                new Vector2(player.Width / 2, player.Height / 2), scale, SpriteEffects.None, 0.0f);
            spriteBatch.End();

               

            base.Draw(gameTime);
        }
    }
}


60
General Chat / Halo ODST Drawing
« on: May 19, 2010, 04:05:33 PM »

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