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here is the structure of how quests are:Code: [Select]local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)
local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)
i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.
i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?
local Quest = {}
Quest.Name = "quest_grenade"
Quest.PrintName = "Controlled Combustion Device"
Quest.Story = "I had an idea for a new 'Combustable Weapon', give me the supplies I require and I might give you the diagram for it."
Quest.TurnInStory = "Thank you for helping me! As promised, here is a copy of the diagram to make this device."
Quest.Level = 20
Quest.ObtainItems = {}
Quest.ObtainItems["item_charcoal", "item_tin", "item_pin", "item_pliers", "items_wrench"] = 1
Quest.GainedExp = 100
Quest.GainedItems = {}
Quest.GainedItems["item_craft_grenade"] = 1
Register.Quest(Quest)
@Krasher, theres no need for a seperate thread all quest suggestions and ideas can be posted here, it would be a pain trying to keep up with more than one post for one project. many things usually gets double posted anyways.Quests are easy to code in. so all suggestions can be posted here and ill implement them onto the beta server.lol /:P.
Tasks["WtfH4X"] = {
NAME = "Wtf H4X",
DESC =
"You know that bigass Antlion Guard? Well we are having\n"..
"problems with the fucker! Gather some oil so we can\n"..
"set a charge on his home!\n",
TOGET = {item_oil = 20 ,EXP = 2000,},
REWARD = {item_dollars = 500,EXP = 700,},
}