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Messages - Krasher

Pages: 1 ... 163 [164] 165 ... 186
2446
Official Server Projects / Re: Operation "M"
« on: February 08, 2010, 04:10:17 PM »
What's with all the random Machinimas all the sudden...
Machinima?!? I thought this was a porno, sorry

I can still act though!

2447
Official Server Projects / Re: Operation "M"
« on: February 08, 2010, 03:50:41 PM »
I will act fershure.... mY mic is kickass

2448
RANDOM Deutsch - Diskussion / Re: Hallo und nur eine kurze Frage
« on: February 08, 2010, 03:24:21 PM »
Ich weiß nicht, haha. Aber ich weiß nicht, wie ich nachweisen kann daß ich weiß Deutsch zu coolzeldad.

2449
Games / Re: What are you? OMG THIS IS A GAME SOME HOW =)
« on: February 08, 2010, 03:20:47 PM »
[win]becuz i r in ma own pantz[/win]
Wait if joo in your own pants... PARADOX


2450
General Chat / Re: :D Got Cha!
« on: February 08, 2010, 03:18:56 PM »
Fuck you Magic you ignorant son of a bitch...

2451
Programming / Re: Fort Wars: Source
« on: February 08, 2010, 01:16:33 PM »
I want this very much.. you do not know how long i have waited for somekind of fort wars.. sourceforts got old... but now... you are makin it.. NOW DO IT FASTER OR I KEELZ YUH
Not just me, it is a dev team side project... to search for new features for the main mode... But it will also be a major release

Dev Teams New Name = Kickass Koders Incorporated

2452
General / Re: Post Your Desktop
« on: February 08, 2010, 01:13:49 PM »
On the tv link i sent him xD you are under constant surveilance..
Its funny how we are not even lieing >:D

2453
Games / Re: What are you? OMG THIS IS A GAME SOME HOW =)
« on: February 08, 2010, 01:12:36 PM »
[EPICWIN]I R TEH PINGAZ[/EPICWIN]
[smartass]If u iz teh pingaz then why you not in my pants?[/smartass]

2454
General Chat / Use this in Flood lol
« on: February 07, 2010, 06:51:36 PM »
Here this is a script made for Fort Wars: Source That i have leaked for joo gaiz.
Modify it fur flood!
(put it in the init.lua :P)
Code: [Select]
ballcarrier = 0
EntTeam = {}
TEAMCOLOR = {}
TEAMCOLOR[1] = "50 150 255"
TEAMCOLOR[2] = "255 200 0"
TEAMCOLOR[3] = "50 255 150"
TEAMCOLOR[4] = "255 100 100"

function GAMEMODE:ShowHelp(ply)
umsg.Start( "showhelp", ply)
umsg.End()
end

function GAMEMODE:ShowTeam(ply)
umsg.Start( "showteam", ply)
umsg.End()
end

function GAMEMODE:ShowSpare1(ply)
if !ply:IsAdmin() and !ply:IsSuperAdmin() then return end
umsg.Start( "showadminpanel",ply)
umsg.End()
end

function GAMEMODE:ShowSpare2(ply)
if DM_MODE == false then ply:PrintMessage(4,"You can only use that menu during deathmatch!") return end
umsg.Start("buymenu",ply)
umsg.End()
end

function PickTeam(ply, command, args)
if !args[1] or !ply.changeteams then return false end
if EVEN_TEAMS then
if NUM_TEAMS == 4 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 3 then
if team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 4 then
if team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
elseif NUM_TEAMS == 3 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 3 then
if team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
elseif NUM_TEAMS == 2 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
end
else
ply:SetTeam(tonumber(args[1]))
end
for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
ply.changeteams = false
end
end
end
concommand.Add("changeteam",PickTeam)

function RefillTeams() --admin changed number of teams
for index,ply in pairs(player.GetAll()) do
ply:SetTeam(0)
ply.spawn = nil
if ply:Alive() then
ply:Kill()
end
if NUM_TEAMS == 4 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
elseif team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
end
elseif NUM_TEAMS == 3 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_GREEN)
end
elseif NUM_TEAMS == 2 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_YELLOW)
end
end
for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
end
end
end
end


function SendMoney(ply)
umsg.Start("getmoney",ply)
umsg.Long(ply.money)
umsg.End()
end

function GAMEMODE:PlayerInitialSpawn(ply)
if CHOOSETEAM == false then --this looks very crappy to me but i am lazy so i am gonna leave it
if NUM_TEAMS == 4 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
elseif team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
end
elseif NUM_TEAMS == 3 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_GREEN)
end
elseif NUM_TEAMS == 2 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_YELLOW)
end
end

for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
end
end
else
ply:Spectate()
umsg.Start( "joinmenu", ply)
umsg.End()
end

if DM_MODE then
umsg.Start("changetodm", ply)
umsg.End()
else
umsg.Start("changetobuild", ply)
umsg.End()
end
ply.money = STARTING_MONEY
ply.changeteams = true
SendMoney(ply)
end

2455
Programming / Fort Wars: Source
« on: February 07, 2010, 06:42:40 PM »
Well, other than being part of the Flood Mod Dev Team.
I have come to announce that "Fort Wars: Source" is being developed.

Main Post:
Fort Wars: Source
Development:
    Coding Structure
    • Derived from the Flood Mod v2 LUA Engine
    • Powered by IntelligentDesignTM Lua Binaries and coding system (Closed Source)
    • Mega-Struct Base System
    • Grease Monkied Scripting
    Features:
    • Shortcut Menu to Simple Functions like !give and !refund
    • Custom GUI
    • Teams ftw!
    • Very Own ASS_Mod Plugins (ex. Destroy Fort, Bomb Drop, Fort Health Give [cannot give to own props, max of 100])



Screenshots:
Not allowed to release until the end of the week (Critical updates are being done and it will be released as beta)[/list]

2456
Community Admin Apps / Re: My New Admin app
« on: February 07, 2010, 06:14:15 PM »

2457
General Chat / Re: FLOOD HACKER!
« on: February 07, 2010, 06:03:14 PM »
Then Listen to some filthy dubstep to even it out:

Ruckus & Roke - Thunda Chunda

2458
Server Requests/Suggestions / Re: ZS map voting should get a change?
« on: February 07, 2010, 06:00:26 PM »


They are everywhere on flood,


I can already hear ~Magic suiting up



2459
Help/Requests / Re: Problem loading maps on ZS Server
« on: February 07, 2010, 05:53:49 PM »
stop trying, just wait for coolz to see it
No, i wanted joo to see it... This is coolz website, im pretty sure he will see it.

2460
Help/Requests / Re: DE Forum Request.
« on: February 07, 2010, 08:44:33 AM »
weel good luck wif dat
i know rite xD

If someone told you that you could be king, you would want to take it right?
same thing here.

But its not up to that person, its up to coolz

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