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Messages - » Magic «

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976
My rules:


RDM'ing is allowed cause I do it and as I have said over 9000 times, IT'S THE REASON WE HAVE FUCKING KARMA!
Prop killing = insta-15 min ban if I catch anyone doing it
RDM'ing as detective I just RDM them/blow them up


ya thats basicly it

977
Funny Stuffz / Re: My room :) *warning of disgust from epic mess
« on: May 13, 2010, 09:17:46 AM »
My rooms tidy all the time i hate messy stuff :/

978
Mapping / Re: rnd_ultimatum_v2
« on: May 13, 2010, 09:10:16 AM »
Here's progress on the tracks:




Not textured yet

979
Mapping / Source SDK Update Released
« on: May 13, 2010, 08:13:00 AM »
Source SDK Update Released
Product Update    - Valve 11 May 2010
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source SDK
The Source SDK was updated today to fix tool problems for some games and mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience.

SDK Launcher

The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:

Source Engine 2006
Half-Life 2
Counter-Strike: Source
Half-Life 2: Deathmatch
Half-Life 2: Episode 1

Source Engine 2007
Half-Life 2: Episode 2

Source Engine 2009
Day of Defeat:Source
Portal
Team Fortress 2

Please note that you may need to re-create the game configurations for total conversion mods that were built using 'Source Engine 2007'. Simply run the 'Edit Game Configurations' utility to do this.

Valve games should show up under the appropriate engine version. If they do not correspond to the list given above then you can either manually edit the configurations or run the Reset Game Configurations utility.

SDK Tools
There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on 'Source Engine 2007' you may need to run some of the command-line tools now located at:
sourcesdk\bin\source2007\bin
The command-line tools needed for 'Source Engine 2006' and 'Source Engine 2009' are still located at:
sourcesdk\bin\ep1\bin
and
sourcesdk\bin\orangebox\bin



People can start their work again !

980
Server Requests/Suggestions / Re: Mic Age limit....
« on: May 12, 2010, 08:57:22 AM »
I use teamspeak....

981
Community Admin Apps / Re: Butcher For Forum Admin
« on: May 12, 2010, 08:39:05 AM »
=D thx. I wish the people who voted 0 and -1 would post and tell me why. Pleeease?

HOLY SHIT, FRANK TURNED INTO A HOT CHICK!!!

edit : who lives 20 minutes away from here.... hehehe *stalker mode activated*


WAAAAIIIIT.... Kayle (if you are a kayly)..... You look a shit lot like my cousin that lives up here....  creepy.



and my RE teacher.... ¬¬

982
Mapping / Re: rnd_ultimatum_v2
« on: May 12, 2010, 08:23:29 AM »
i get noe creditz lul




* Tomcat sees 0.00005 line with name and pakrat

check the date of the vmf xd



it was before xmas lololol

983
Games / Re: TeamFortress2
« on: May 12, 2010, 08:21:13 AM »
lol i never spawn camp, i just be a heavy/soldier and pwn

984
Mapping / Re: How do I make zombie spawns?
« on: May 11, 2010, 01:31:11 PM »
info_player_start does the same thing


ya but its not zs style 8)

985




thx coolz ! :D
what?
Well, i do run a half-life 2 deathmatch server, for building and scripting..
its 98% done, i just need to fix some files..
Heres the info:


Server name: Re-boot script/build server
Server IP: 78.21.27.56:27015
Map cycle: gm_flatgrass, gm_flatgrass_night (adding freespace)
Dedicated
Location: West-vlaanderen, Belgium
Gamemode: deathmatch/build  (Credits system, if you are fammiliar with it..)
Other info:
Server runs an RCON anti cheat security
Sourcebot
Radio
auto-cleanup
VAC mode disabled

//edit: Partime and there will be more info on the website http://rebootgroup.weebly.com
therefore The re-boot group wants to be an affiliate :D




986
Community Admin Apps / Re: Butcher For Forum Admin
« on: May 11, 2010, 01:15:57 PM »
Hell yeah! :D

987
Mapping / Re: How do I make zombie spawns?
« on: May 11, 2010, 01:14:25 PM »
also


info_player_human

988
Mapping / Re: fm_RND :O
« on: May 11, 2010, 01:12:53 PM »
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1


rcon disconnect

pwnt

989
Mapping / Re: fm_RND :O
« on: May 11, 2010, 11:05:10 AM »
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate


ent_fire trigger_hurt_keel_all_ppl enable

990
General Chat / Re: What is the worst thing you have ever saw?
« on: May 11, 2010, 10:00:24 AM »
I'm not sick fuck like all of you so to me this all is shit :l

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