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Messages - » Magic «

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1936
Boneyard / Re: Censored
« on: March 05, 2010, 02:15:32 PM »
SUCK MY PINGAZ        wait thats still dirty....

1937
Music / Re: DJ Krasher -- Miracle
« on: March 05, 2010, 02:14:32 PM »
i knew this song when it came out plus my mum plays this shiz like 24/7

1938
General Chat / Re: I thought I should let you guys know;
« on: March 05, 2010, 02:12:53 PM »
Just wanted to say;


RND is doing me dirty.


Seriously guys.. This server is raping. Thanks to experienced admins. Keep it up guys.
Its overwhelming to be a part of this.


                                                         wat....

1939
Games / Re: Half Life 2 Lost Coast walkthrough Thread
« on: March 05, 2010, 02:08:01 PM »
i know i has it

1940
Music / Re: DJ Krasher -- Miracle
« on: March 05, 2010, 02:07:25 PM »
I actually like this one, xD

1941
Mapping / Re: loz_wind_waker
« on: March 05, 2010, 02:02:44 PM »
mmk, what should I do?

start the actual gamemode coding ?

dont worry about perfection just now, we just need a gamemode that runs

1942
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 02:01:33 PM »
also:


1943
Mapping / Re: loz_wind_waker
« on: March 05, 2010, 01:53:41 PM »
noo its just easier my way, less team

1944
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:52:17 PM »
Hey guys, thanks for all the positive feedback on my map, yeah dont worry I know lighting is very important but im making that the last finishing touches when the hospital is actually built, but yeah im gonna add a megaton fuckload of detail and im gonna actually make it make sense, probably gonna put some custom textures (if i can) that will actually compile with the map so no missing textures for anyone, such as maybe a pepsi vending machine, and blah blah blah, im gonna fix the map's background a bit and a whole lot more, honestly guys this is the first map im actually FINISHING, ive made a lot but always quit lol. but dont worry I know my way around hammer a bit, I thought about adding some rain, but i wont unless you guys think it's a good idea, gonna fix textures since the door is retarded and the walls are all fucked up. and also lets see.. oh well cant think of anything else right now, but if you have any ideas (or just want to say how the truck spawn is an awesome idea) lemme know and ill see what i can do to put it in the map. and note: I haven't planned on putting any of those asshole hidden secret shit like you'll find on death maps.

Yeeaassss :D

If about 10-30 Players in server do all of them spawn in the truck?

That would be uber cramped and spawn glitches etc... lol!

Awesome idea though, maybe add a basement and make zombie spawn there?

Do the lighting LAST

Before you start the lighting always make a backup...

Take time in Displacements,

Don't use the same texture more than enough times in one room >_>(Pleeeease)

Innovative environments (airplane, jungle, ocean... )      

More interactions (elevators, machines...)   
   
Better graphics   
   
Better gameplay
      
Indoor ambiences   
   
Outdoor ambiences      

Realistic environments (single buildings, cities, country...)   
   
Imaginary environments (space, fantastical...)      
      
More cading spots but smaller (each human can try surviving alone)   
   
Less cading spots but larger (choose this if you prefer cooperate with other humans)

Custom Content is always a BIGGIE!!

Inspirational Images:

[spoiler]








http://images.google.co.uk/images?hl=en&gbv=2&tbs=isch%3A1&sa=1&q=hospital&btnG=Search&aq=f&oq=&start=0
[/spoiler]

And of course:  http://www.noxiousnet.com/forums/index.php?topic=2373.0




Hope you has fun making this and good luck from rANdOm  ;D :police:


-James

1945
Music / Paramore
« on: March 05, 2010, 01:29:12 PM »
This some song i like that you may like, Due to copyright restriction UK cant listen xD


Code: [Select]
http://www.playlist.com/playlist/19382760203/standalone

I has the album so meh

1946
Funny Stuffz / Re: win vid :D
« on: March 05, 2010, 01:24:02 PM »
'tis epic

1947
Mapping / Re: ZS_Inversion PROGRESS
« on: March 05, 2010, 01:22:27 PM »
it wont be instant lolz

coolz only comes on for an hour a day at like 11PM my time, and your lucky if he goes around to yo post ;P

1948
Mapping / Re: loz_wind_waker
« on: March 05, 2010, 01:21:22 PM »
Scoring is Keelz N Money Countin N Shiz, Scoreboard I'ma do, I cba to make it into a tab, so I'm integrating into the HuD :P

1949
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:19:38 PM »
Magic is right, a map is 50% map, 50% lighting. Lighting does so much for a map.

^^^^

1950
Funny Stuffz / Re: Suicide? :O
« on: March 05, 2010, 01:17:16 PM »
he's still learning english lol

it like me talk like now this

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