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Funny Stuffz / Re: funny stuff I found today :D April29,2010
« on: May 01, 2010, 03:28:28 AM »
OLOL
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GMod Update - As you should know ;p
posted by .:~RND`=- coolzeldad -= @ 11:19PM on April 30, 2010
So, reviews on the update seem to be bad for just about everyone.
I'll take this time to do some well needed maintenance on the servers.
Hopefully we'll see a second patch soon.
If this is not the case, I have a hell of a lotta work to do :/
hf, kthxbai
-coolz
http://steamcommunity.com/groups/r_A_N_d_O_m/announcements/detail/180320163016628677
The two major changes coming in the next update are LuaJIT and thirdperson animations.[/size][/font][/size]
as a note: LuaJIT won't give you 500 FPS, instead the intention is to help servers scale.
Here's what you need to do to prepare:
1. If you're using the old vararg syntax, update. http://lua-users.org/wiki/VarargTheSecondClassCitizen
2. Your SWEPs need to have SWEP.HoldType shared, and if you override Initialize, you need to call SetWeaponHoldType shared as well. That means if you copied the CS:S SWEP base, move SWEP.HoldType out of the "if SERVER" block.
3. Your SetAnimation hooks will no longer work. Instead, animations are handled by three new SHARED animation hooks. The best documentation I can give is the new code.
http://azu.pastebin.com/6NyddstZ
GM:CalcMainActivity( player, groundvelocity )
Calculates the activity to play on the player
returns activity, sequence (override)
GM:TranslateActivity( ply, activity )
Hook to translate activity from CalcMainActivity, for weapons or custom scripts
returns activity
GM:DoAnimationEvent( ply, event, data )
Handles animation events dispatched from the client (PREDICTED) and server.
It uses ACT_MP_* which are mapped through the SWEP translation
http://www.facepunch.com/showthread.php?t=929591
I use Firefox.
Why? First, because I liek mainstream.
Second, I like to not be watched on every step I take. COUGH CHROME COUGH. Yes.