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Messages - » Magic «

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1171
Funny Stuffz / Re: funny stuff I found today :D April29,2010
« on: May 01, 2010, 03:28:28 AM »
OLOL

1172
Boneyard / Re: admin apps
« on: May 01, 2010, 03:26:42 AM »


i has this colourz since ultimatuiemz


and hopefully, when the next admin(s) get picked, the admin app thread will close

1173
Help/Requests / Re: Server Uses Different Class Tables
« on: May 01, 2010, 03:24:33 AM »
kthxgood

1174
Community News & Announcements / Re: Gmod Update Steam Announcement
« on: May 01, 2010, 03:20:52 AM »
kthxyey, now to get tomcat to pakrat this stuff :S

1175
General Chat / Re: I got OSS today (Out of School Supension)
« on: May 01, 2010, 03:19:28 AM »
oos for a month for "reasons"

1176
Help/Requests / Re: Expression 2 pack
« on: April 30, 2010, 04:14:26 PM »
Leacher, Gtfo

1177
Help/Requests / Re: help with lag please :(
« on: April 30, 2010, 04:13:04 PM »
Try putting

-low

in it, idk never tried iet, what excactly -high meant to do??

1178
General Chat / Re: Rnd Commerical
« on: April 30, 2010, 04:09:33 PM »
* -= Magic =- comes in late





"wat"

1179
Help/Requests / Re: Server Uses Different Class Tables
« on: April 30, 2010, 04:07:13 PM »
Coolz is NOT going to upgrade, Because the new update brings in a JIT(just in time) debugger for lua, breaking many functions,

from the rnd group:

Quote
GMod Update - As you should know ;p
posted by .:~RND`=- coolzeldad -= @ 11:19PM on April 30, 2010
So, reviews on the update seem to be bad for just about everyone.

I'll take this time to do some well needed maintenance on the servers.

Hopefully we'll see a second patch soon.

If this is not the case, I have a hell of a lotta work to do :/

hf, kthxbai
-coolz


Code: [Select]
http://steamcommunity.com/groups/r_A_N_d_O_m/announcements/detail/180320163016628677



From Facepunch:

Quote
The two major changes coming in the next update are LuaJIT and thirdperson animations.[/size][/font][/size]
as a note: LuaJIT won't give you 500 FPS, instead the intention is to help servers scale.

Here's what you need to do to prepare:

1. If you're using the old vararg syntax, update. http://lua-users.org/wiki/VarargTheSecondClassCitizen

2. Your SWEPs need to have SWEP.HoldType shared, and if you override Initialize, you need to call SetWeaponHoldType shared as well. That means if you copied the CS:S SWEP base, move SWEP.HoldType out of the "if SERVER" block.

3. Your SetAnimation hooks will no longer work. Instead, animations are handled by three new SHARED animation hooks. The best documentation I can give is the new code.

http://azu.pastebin.com/6NyddstZ

GM:CalcMainActivity( player, groundvelocity )
Calculates the activity to play on the player
returns activity, sequence (override)

GM:TranslateActivity( ply, activity )
Hook to translate activity from CalcMainActivity, for weapons or custom scripts
returns activity

GM:DoAnimationEvent( ply, event, data )
Handles animation events dispatched from the client (PREDICTED) and server.

It uses ACT_MP_* which are mapped through the SWEP translation



Code: [Select]
http://www.facepunch.com/showthread.php?t=929591


coolz says expect a LONG downtime until this is fixed.



-James + rANdom

1180
General / Re: Internet Browser
« on: April 30, 2010, 11:17:07 AM »
I use Firefox.
Why? First, because I liek mainstream.
Second, I like to not be watched on every step I take. COUGH CHROME COUGH. Yes.

wtf?

LOL


chrome doesnt watch u FAGGIT!

1181
Boneyard / Re: TEH MONEY ROUND GANG! WOOHOO!
« on: April 30, 2010, 11:15:48 AM »
81.19.219.70:27055


^ this is the best remake of FloodMod i have ever seen. teams n all

(LEGIT FOR U FUCKING CHEAP FAGGITS!)

1182
General / Re: Your PC Spec :D
« on: April 29, 2010, 09:13:15 AM »
i know lawl xd

1183
General Chat / Re: Facebook page for RND?
« on: April 29, 2010, 08:58:00 AM »
its just connected with peeps real faces and shiz

1184
General Chat / Re: Facebook page for RND?
« on: April 29, 2010, 08:43:54 AM »
i can has make this?

1185
General / Re: Speedtest.Net
« on: April 29, 2010, 08:42:14 AM »
my school connection idk what it is, but its SLOW

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