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Messages - Sanders

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571
General Chat / Cars
« on: March 07, 2010, 09:12:30 PM »
What kind of car do you drive and what kind of car do you wish you had.

I start.

I DRIVE


I WANT TO DRIVE





.... FOR REAL THIS TIME


I DRIVE 2003 Dodge Neon


It gets me from point A to point B

I wants to drive




572
Mapping / Re: zs_technology jimonions super new awsome map (finished)
« on: March 07, 2010, 08:50:03 PM »
Doors on map have bad habit of getting stuck. We played it once and like three doors got stuck, we had to kick someone because they didnt kill themself. :(

573
Mapping / Re: ZS_Inversion PROGRESS
« on: March 07, 2010, 07:37:30 PM »
Map is nao at version 2. Newest features are


     -3d Skybox of Sanders office
     -Rt screen by trap buttons, of the traps. Click screen to change trap view.
     -Trap crates now are trigger_hurt instead of explode
     -Textures have been fixed
     -Misc. small changes


http://www.garrysmod.org/downloads/?a=view&id=93136

[/size]

574
Boneyard / Re: " If you want to play, please delete your hacks"
« on: March 07, 2010, 07:22:47 PM »
Erm, i dont have lua aim. If i can get >40 kills without it so can you.

575
Mapping / Re: zs_fort_daytime
« on: March 07, 2010, 12:33:33 PM »
Use blend materials for ur displacements. Invert alpha then paint alpha, Makes it look much more natural

576
General Chat / Re: Where are you from?
« on: March 07, 2010, 10:17:55 AM »
Bubendorf, Basel-Landschaft, Switzerland, Europe, Earth.

Waiting for ppl that say the first two things wrong. :police:

How is Switzerland, I heard it was epic country, is it epic country?

577
Mapping / Re: zs_technology jimonions super new awsome map
« on: March 06, 2010, 02:33:44 PM »
the map is fin (hurhruhruhurhurhurh)
na wat? i ask coolz to put into map rota?

Yus, wait till coolz is online then pm him saying "WTF COOLZ JOO NEED TO ADD MAI MAP TO ZS ROTATION NUB". If you dont say that he will still do it but it will take him like 4 hours.

578
Thats why you often don't see girl gamers. Tis a shame that gmod neckbeards don't know how to talk to a lady.

Well, if one of the rnds are on you got our back :D

579
Mapping / Re: ZS_Inversion PROGRESS
« on: March 05, 2010, 07:07:37 PM »


Map is nao at version 1.5. There were major bugs in initial release ( of course cause i am nub).
Namely

-BASICALLY ALL THE TEXTURES WERE EP2, I FUXED UP LOL
-FUXING ZOMBEHS TURNED OFF PIT
-FUXING HUMANS CAMP AT SPAWN

I fix all des issues and update is here.

http://filesmelt.com/dl/zs_inversion_v1_5.rar


[/color]


580
Mapping / Re: ZS_Inversion PROGRESS
« on: March 05, 2010, 05:15:09 PM »
Now that we have actually got some playtime in in zs on this map, i can make teh v2

Ill wait about a week to gather information about map bugs, and release.


Known bugs/shit

-Zombies can press button for pit and close it off for humans, thus cutting off a huge incentive (REMOVE BUTTON)
-People fall really bad at the beginning(CHANGECOLOR OF WALKABLE
-TUnnel textures are HL2EP2 (CHANGE TO HL2)
-Change hidden shovel to aegis baricade kit.

581
General Chat / Re: Where are you from?
« on: March 05, 2010, 03:13:25 PM »
Las Vegas, Nevada, USA, North America, Western Hemisphere, Earth, Sol System, Local Cluster, Milky Way, Universe 2h

582
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:35:32 PM »
Maake secret adm0n room for sanders. Lol jk.

583
Mapping / Re: ZS_Inversion PROGRESS
« on: March 05, 2010, 01:23:58 PM »
No, I told him yesterday and he said he do it tomorrow. COOOOOOOLZ COMEON DAWG WE NEEDS TO PRAY MAH MAP

584
Mapping / Re: ZS_Inversion PROGRESS
« on: March 05, 2010, 01:20:23 PM »
Waiting for coolz to add mai map :|

585
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:18:44 PM »
Magic is right, a map is 50% map, 50% lighting. Lighting does so much for a map.

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