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Messages - coolzeldad

Pages: 1 ... 85 [86] 87 ... 89
1276
Funny Stuffz / OMG IDENTITY THEFT
« on: August 03, 2008, 05:17:27 PM »

1277
Funny Stuffz / Re: Anytime of the Day comic thread
« on: August 03, 2008, 04:06:38 PM »
lol, thought these were funny ;p

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[attachment deleted by admin]

1278
General Chat / Re: The Dark Knight!
« on: August 03, 2008, 04:02:52 PM »
;o

1279
General / Re: Suggestions for my RP Script
« on: August 02, 2008, 05:22:38 AM »
I guess i'll post some of my opinions..

Not being able to see the scoreboard by tab and having to go back to the f1 menu for occupations seemed draggy(for lack of a better word at this time)

I do though appreciate the new tab interface but maybe bind to a different key?

I was thinking maybe you could create a scoreboard on tab with the same old stuff but with a menu on the right or underneath that allowed you to view your current flags and/or choose a new position/occupation..

Fix the lua error when adding flags to people from the console (printmessage=nil)

Get rid of some DarkRP remnants i saw... like the storing of data in a subfolder named dark rp.. the lua error when initializing the server that called for a script from dark rp (couldn't call darkrp commandname etc)

I think this has a lot of good ideas and just needs to be fixed up and refined.. maybe make new features available like a plugin that isn't required so different servers can have different ways of playing with the eez of a plugin.

I'm not sure if half of this makes since as I feel incapacitated, but I want to say that I give your gamemode a thumbs up :D

EDIT: I also thought of the tab interface.. maybe put the functions on left click? or what were you planning for left click :O? mk I hope you don't take my post as negative criticism cause it wasn't meant that way..

bai now ;x

1280
General Chat / Re: The Dark Knight!
« on: August 02, 2008, 05:11:26 AM »
I haven't seen Jaws but... i want sprinkles too...i wuv ice creamz :D

1281
General Chat / Re: The Dark Knight!
« on: August 01, 2008, 06:24:14 PM »
uh lol i think it counts, maybe this one is the first thread with 2 pages in conversation?

1282
Introduce Yourself!/Steam Group Invites/Repromotions / Regulations
« on: August 01, 2008, 05:03:23 PM »
This thread is to introduce yourself to the community and possibly ask for an invitation into our steam group.

You must supply some form of information about yourself, not just ask for an invite..

Welcome and hope you have fun here :)

NOTICE**: INFORMATION DOES NOT HAVE TO BE PERSONAL. ANY AND ALL INFORMATION GIVEN IS ASSUMED FULLY DISCLOSED BY THE USER.

1283
General Chat / Re: The Dark Knight!
« on: August 01, 2008, 04:47:18 PM »
omg..lol

Even though I cannot explain my mother, my dog has a special disability, I guess you could call it that..

Basically, both of his adrenal and endorphin glands were naturally mutated into cocaine repositories that constantly drip directly into his system..

This explains why he NEVER calms down...

Other than that the acetaminophen tastes pretty good, thanks xP

1284
Help/Requests / Re: mapping
« on: August 01, 2008, 04:37:51 PM »
Made :)

Under tech lounge..

1285
General Chat / Re: The Dark Knight!
« on: August 01, 2008, 04:36:42 PM »
FCK >X

1286
Mapping / How to make Source Water :O
« on: August 01, 2008, 04:32:28 PM »
Use the block tool to make a block of what will be your water.

Place the block of water were you want and make sure it stays as a block, you cannot make it slanted, etc.

Use the texture tool and apply the nodraw texture to all sides but the top of your water block.

For the top texture choose a water texture of your choice and apply it to the top only.. The rest should still be the nodraw texture.

Now you need an entity called the water_lod. Just place it by the water or on top is fine. No changes are required for the entity as it just controls the way the water changes quality...

Next, place another entity called env_cubemap on top or by the water.

Open up the entity's properties and go to the second option and click the pick button and select the top of the water.

Now when you compile your map you should have working water ^^

If you need help on this just post here I'll help yeh :D

1287
General Chat / Re: The Dark Knight!
« on: August 01, 2008, 04:28:31 PM »
Uh....wow umm. I have one thing to say... war340k needs to get off the acetaminophen because it's distorting his judgment and making him think it's good for you and that other people do it all the time as well as him..

I'm going to leave now..yep...

1288
Ventrilo / Information
« on: August 01, 2008, 02:27:29 AM »
Not hosting ventrilo anymore!

Check out our TeamSpeak 3 server HERE !

1289
General Chat / Re: The Dark Knight!
« on: August 01, 2008, 02:14:15 AM »
isn't that what they all say... :O??

u should really go to the doctor to get that cough looked at :D

1290
Help/Requests / Re: mapping
« on: July 31, 2008, 05:15:20 PM »
okay :P maybe i should stick a map making thread idk what do you guys think? anyway here's how you make water

Use the block tool to make well a block of what will be your water

place it were you want and make sure it stays a block, you cannot make it slanted etc

get out the texture tool and apply the nodraw texture to all sides but the top

for the top texture choose a water texture of your choice and apply it to the top only.. the rest should still be nodraw

now you need an entity called the water_lod. Just place it by the water or on top is fine. no changes are required for the entity as it just controlls the way the water changes quality...

then place another entity called env_cubemap on top or by the water

open up the entity's properties and go to the second option and click the pick button and select the top of the water.

now when you compile your map you should have working water ^^

if you need help on this just post here i'll help yeh

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