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Help/Requests / Re: New zs maps.
« on: September 02, 2009, 01:30:02 PM »
zs_Scrapyard could be removed due to some lag issues when looking at the centre of the map E.G. The Water. Some people don't lag, like me. But some do and it causes people who do lag to argue with the people who don't lag.
zs_Fearhouse_v1 Could also be removed. The maps is too fast and is very hard to have a good barricade. Resulting in the zombies always winning.
Zs_Stormier_v1 could be removed because of the annoying ways people can die [E.G Lightning] and the quickness on the map..(unless there's like a pro on, Like me!)
Zs_anchor causes a lot of controversy when a person glitches the door. But thanks to the Moderator only kick/ban system only mods will kick and ban. But if no mods are on people will get frustrated and leave the server or annoy everyone on.
zs_splinter is Good when there are loads of ppl but soooo Suckish when there is little. Not wanting removed just a review about it by ppl playing.
zs_Fearhouse_v1 Could also be removed. The maps is too fast and is very hard to have a good barricade. Resulting in the zombies always winning.
Zs_Stormier_v1 could be removed because of the annoying ways people can die [E.G Lightning] and the quickness on the map..(unless there's like a pro on, Like me!)
Zs_anchor causes a lot of controversy when a person glitches the door. But thanks to the Moderator only kick/ban system only mods will kick and ban. But if no mods are on people will get frustrated and leave the server or annoy everyone on.
zs_splinter is Good when there are loads of ppl but soooo Suckish when there is little. Not wanting removed just a review about it by ppl playing.