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Server Requests/Suggestions / Re: i have a idea for a new ttt weapon.
« on: July 21, 2010, 11:40:34 PM »Because you didn't add the poll Loldont point out the fact that im a noob. but does the poll help any
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Because you didn't add the poll Loldont point out the fact that im a noob. but does the poll help any
this weapon is very offencive to our player with aids (me) no jk it sounds AWESOME!!!when u said you have aids i was like of sh&t. who is the coder for the rnd server anyone know
If you think the huge is useless you've never seen it used correctly. It's just another thing to add to the many play styles of TTT. It is for people who cna use it effectively, who need to clear a room, and kill quickly to avoid the player from reporting in. Honestly, I've seen a traitor kill 6 inno's at once and won the round because of a huge...well i could see if the 6 people in the room are as slow as a snail with reactions but my point is the aids gun would be a fun new gun
I love how noone reads my posts :3yea but all the people on the forum (people that i seems to never see on ttt) somehow know that it would be game breaking
Yes, the HUGE is definitely one of the worst guns in the game. The only time it's useful is in vents or if you're literally at point blank to your target.
I've never used the polterguist so I wouldn't know. It's good for inside cluttered rooms.
I also think that the traitors should be able to buy a grenade that looks like a smoke grenade, but will actually choke players and slow them down while in the smoke.
Another idea is to give the traitors a cloak that will render them mostly invisible, but won't take away their health/status ect.
That way, if you need to hide in a spot where noone will look, but it would be easy to see someone hiding there, you can use a cloak instead of a disquise. (you would use the same button tho)
polt?thats what we call the poltergeist in ttt just cause its quicker to say
I meant naming these weapons, not just weapons-that-carry-ammo-but-dont-have-any <?the polt is in teh 6 months i have played ttt has neevr been used good because 5 ammo it takes a min to recharge and its very obvious also u have to be close to the things to use it. you have to admit i bet you never really used it correctly. also the huge is the worst weapon in the game, if you ask anyone that plays ttt they will agree
But the game focuses on the Traitor - Innocent thing, and when you add this gun, people will focus on not getting that gun / giving it to someone else, sometimes people run out of ammo in critical situations and there's a gun on the floor, without the aids thing the guy can be saved, with it he can catch aids, maybe be saved, and if he survives then he'll die from the aids >.<so in a 1 in a million chance when a traiter is after him he will get get aids. but if a traiter is after him and he does not have a gun i think the i have aids now it kinda the least of his probs and deal with that later.
Idk y but i loled at seeing 10 post in a row without avatars...im sorry the guys i that like it must be to busy playing ttt to be on the forums i mean they cant understand a game if they are to busy playing it to be on the forums. i also notice the people on the forums i never see playing ttt
Meh, for me your a newb, I'm here more than 1 year =D and you aren't active on the forums.more unbalanced the gun would be weaker then a knife because a knife kills instantly i think this one is for the fun
And I didn't say anything about the other shiz you wrote lol
Not really, and still, why make it un-balanced? and if you really think it's un-balanced, why make it MORE un-balanced?
I have to agree & disagree with the smart people in this thread,by doing that you are nerfing the gun. the gn is not as over powerd as it seems because a knife kills instantly the gun does the same thing but slower and the person that has it has a chance of getting rid of it. alsoif you were smart u could tell if a gun woul have aids because the gun would be placed in an obvious spot. so if you were smart you coul tell that sense a shotgun is out in the open and not picked up it must be an aids gun. it is not a game breaking weapon it is just a fun gun to use
- Yes the idea has some potential to be good
- No, not if its the way you suggest
- Yes to you can heal from it (By detective being nice enough to give you an HIV shot, or perhaps make a medic rank? Which would also add more fun to the game)
- No to you can't tell the gun has it, I'd suggest adding some sort of clue to allow poeple to figure out if a gun is infected. Such as maybe some blood on the gun? not to much tho just a little so the people smart enough to actually look have a chance?
My added suggestion. Maybe it shouldn't infect everyone? like only infect people that are missing health, so its more realistic like you pick up the bloody gun and you're injured the blood from the gun gets in one of your cuts and infects your blood? But if you have full health you don't have any cuts so the blood can't enter your blood stream?
How about... no.alot of the ttt weapons are not balanced if you ever played there are some weapons that are almost useless
You'll start wondering who has AIDS instead of looking for traitors.
The weapons we have now are pretty balanced, why add something when nothing is broken?
Lol all the newbs are posting here =Di have been playing for 6 months when will i not be called a noob 3 years.
Kinda stupid idea, this will just ruin the game.
Though you can open your own gamemode called "aids" lol
yea great idea but still it would get annoying. annoying as rdmingno it wouldnt it would be appart of the game
It's not going to be added because it will be way overpoweredi played with it on other servers it is not over powerd but it is fun
Just use a nade