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Messages - Retroactive

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1
Mapping / Re: zs_hallway_defense
« on: April 01, 2010, 04:01:08 PM »
Just a bump to let you know that this project isn't dead, there are several side projects IRL that are taking up my free time at the moment.

2
General / Re: Post Your Desktop
« on: March 17, 2010, 08:35:57 AM »
Only 3 programs on there that I didn't purchase, and even still I plan on paying for them because they pwn.

I don't pirate to pirate, I pirate to test. Because of the cost I can't afford them right now, but when I can I'll buy them.

EDIT: Forgot, yeah, the torrents - the way I see it is this: I paid for my television. I paid to watch those programs. Why can't I watch them on my computer instead of the TV? BS if you ask me.

3
Music / Re: Trance, House, Techno and Electronic THREAD! HELL YEAH!!!
« on: March 14, 2010, 12:17:46 AM »
no, Hardstyle Masterz did

I r make remix

Haha, sorry friend, I've seen people try and impersonate artists and at first that's what I thought you were doing. My bad.

4
General / Re: Post Your Desktop
« on: March 12, 2010, 11:46:25 PM »


Windows x64 "Superior" Edition with themes disabled.

Dats how we roll.

5
Music / Re: DJ Party Krasher -- Beat Diz
« on: March 12, 2010, 04:37:53 AM »
Hardstyle Masterz are the best.

Hardstyle Masterz-Beat Diz (technoboy 2007 remix)

6
Funny Stuffz / Uncanny Resemblance
« on: March 12, 2010, 04:14:32 AM »
So, I was browsing the internet, and came across this picture. The one on the top is my friend I knew IRL at one point, the the one below is the picture I found.





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Music / Re: Trance, House, Techno and Electronic THREAD! HELL YEAH!!!
« on: March 12, 2010, 03:40:45 AM »
Krasher: you made Beat Diz?

8
Mapping / Re: zs_hallway_defense
« on: March 11, 2010, 08:42:52 PM »
Updated main post. On to a dilemma:

Props. Unfortunately, the props for HL2 weren't designed to fit into a clean, space station environment. I'm faced with either settling for them, or completely redesigning and implementing new props to be used. The obvious upside is that the map would be more awesome and cool, with the downside being filesize and download times. I want to know whether you would all mind having a possibly 60-70mb (guesstimation, really no clue how big it would be) map hosted on your server. I've never made a ZS map before, and I'm no coder, so I'm not sure if the props must have health set in the code or if their health is related to weight or what is going on. 

In the meantime, I'm going to begin modeling everything anyways, and if worse comes to worse I'll simply release two versions of the map. One with, one without. If anybody has any information about this, please let me know as I won't be compiling the models until I find out.

9
Mapping / Re: zs_hallway_defense
« on: March 09, 2010, 08:52:46 PM »
Fatbot will help you unlock areas in the map, assuming you can get him online.

10
Mapping / Re: zs_hallway_defense
« on: March 08, 2010, 08:55:32 PM »
Been a few days, so I thought I'd post the little progress I've made.

http://img535.imageshack.us/img535/9185/zshallwaydefense0001.jpg

Fatbot will dominate you.

11
Mapping / Re: fm_mountains_v1
« on: March 06, 2010, 10:59:45 PM »
I like it, looks nice. Maybe add a 3d skybox with more mountains or a wall, though it's not needed.

12
Mapping / Re: zs_hallway_defense
« on: March 04, 2010, 10:28:44 PM »
When it's ready is all I can say. Right now Dark Skies takes up most of my time, and there's no telling when that will be completed.


 I've begun testing on FatBot and trying to get him implemented, since that is something I've never done before and I want to get it out of the way. He won't play a huge role, in fact, none at all if you don't mess with him.

No spoilers!

13
Mapping / Re: zs_hallway_defense
« on: March 04, 2010, 07:24:40 PM »
  Thank you for the comments :P I had not considered chem zombies, so I'm reworking the design a little bit. In the meantime, here's the very first rendering of FatBot 1.0. He will be helping you on your journey through the high tech installation (hallway) to fend off the zombie infestation. How, you ask? That's a super secret! (will not be unbalanced, I promise)

  I haven't UV mapped him yet, so the textures are stretched and out of place, nor is his body complete. Oh, if you haven't noticed, the theme of the map is futuristic space station or base on a planet.

http://img169.imageshack.us/img169/1175/fatbot1.jpg

14
Mapping / zs_hallway_defense
« on: March 04, 2010, 02:49:03 AM »
  Hi there.

  I don't usually start a map thread before I'm halfway through with the map, but this being my first ZS map, I want it to be as good as possible. I really want to make a map that people enjoy and vote for regularly.  As such, I've decided to instead post a layout designed in paint (note: I used paint. it's not proportionatley exact, work with me here).

 With this layout, I hope to gain your input and suggestions before I even look at Hammer. I understand everybody has different tastes and desires as to what should be in a ZS map, so I won't add the one-time-entry room with a window nobody can get through 20 feet in the air with a box of grenades below it. That would be nice, though. Even if it's adding an entire level to the damn thing, I'd still like to hear it.

  This map will eventually be put into production regardless of whether anyone has responded or not, but if you see something that looks shitty - please tell me :)

So, anyways, here is the layout as I've imagined it so far, based on a single, long hallway inside of a building.

http://img46.imageshack.us/img46/78/hallwaylayoutv1.png

-Status-

Layout: 15%
Texturing: 10%
Lighting: 10%
Scripting: 10%
Models: not sure how many will be released in the final version, currently have: 2
Sounds: 35%
Detail: 0%

Overall: 5% (estimation)

---
I'm not a texture genius, so if anybody wants to help out with the texturing I'd be happy to put them in the map. They need not be dirty, just futuristic. I'm hoping to use 100% custom textures for a unique look.
--

Screens:

First screenshot: http://img535.imageshack.us/img535/9185/zshallwaydefense0001.jpg

15
Community Admin Apps / Re: ReDone Xexxar Admin Application
« on: March 03, 2010, 04:07:52 PM »
Vote for Xexxar!

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