Author Topic: The Ultimate-Mega-PVP Minecraft Server [1.2.5][Pingaz'd][Factions][Spout]  (Read 7693 times)

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Offline Deathie

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I asked this earlier but didnt hear what you said :/..

In creative the
[GameMode]
Toggle doesnt work for me at all...
It just thinks im in survival and wont let me do creative stuff..

That's just an issue with the permissions I need to fix. It's only one line that I have to add, I just have to actually ADD it ._.

Can you make it so allys can't destroy blocks?


I wont say who was getting my wheat 2 hours ago ._.

Hmm.

I think I'll start a poll as to how I should modify the faction system.

I'll just post the current config, and you guys can tell me what I should add/remove/edit.

Each player is alloted 10 power
A factions maximum power is unlimited
Neutral factions cannot hurt other neutral factions on their land
You only take 50% damage on your land
If a faction wages war on you, they cannot break your blocks
If a faction wages war on you, they cannot open doors/chests
If a faction wages war on you, they can hurt you on your own land
If you're allied with a faction, you can place/remove blocks on their land
If you're allied with a faction, you cannot open doors/chests
Factions/Players do NOT lose power on death
Factions regenerate power at a rate of 10 power per minute.


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Offline Ἆxule

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Each player is alloted 10 power
No changes

A factions maximum power is unlimited
I'd like there to be a limit. I don't care if the limit is 10, just so long I know any one faction isn't super duper overpowered.

Neutral factions cannot hurt other neutral factions on their land
No changes

You only take 50% damage on your land
No changes

If a faction wages war on you, they cannot break your blocks
No changes

If a faction wages war on you, they cannot open doors/chests
Is there a way so if you kill all enemies, you're able to loot their chests as sort of a victory prize?

If a faction wages war on you, they can hurt you on your own land
No changes

If you're allied with a faction, you can place/remove blocks on their land
If you're allied with a faction, you cannot open doors/chests[/color]
I believe these two should be switched, or at the very least, allowed to open doors of allies.

Factions/Players do NOT lose power on death
I believe this should be changed after the grace period is over, that way there is a reason to not die.

Factions regenerate power at a rate of 10 power per minute.
No change

Offline Deathie

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opinions

The plugin was sort of built around the idea that factions at war with each other could take over each others land.

An example scenario of what it'd be like if it was default,

Faction Blue wages war with Faction Red.
Faction Red owns 45 chunks and can own a total of 50.
The penalty for losing power on death is 2 chunks. You regenerate it at a rate of 0.1 per minute. (Twenty minutes to regain max power).
Faction Blue kills 3 members of Faction Red.
Faction Red's power is now 44, and their most recently claimed chunk is now returned to the wilderness.
Faction Blue decides to take over Red's lost chunk, and continues to invade Faction Red.


There are variables that can be set so if you die, and lose a chunk, you'll automatically reclaim it (as long as no-one else has claimed it) after you regenerate enough power.


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Offline MetaHaze

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Is it possible to change the Power...to a certain variable if you acquire, While Allied to a certain <amount> of factions.

Like give 5 power, to the faction with one allie, and 10 to the one with two allie's, and so on. So depending on however m any factions that one faction is allied with, there power increases by 5 (or other number) each ally they have.

This is just a suggestion..

Offline Deathie

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Fixed the issue with the signs.

Also upgraded server again for a total of 4GB's of ram (thank Deacon).

I'll look into trying to do the things you guys suggested sometime tomorrow. Remember the grace period ends on the 3'rd, so you have two more days to get your shit together before the mobs come and access to the nether is enabled!


Check out my Soundcloud for some neat stuff!

Offline memo3300

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Fixed the issue with the signs.

Also upgraded server again for a total of 4GB's of ram (thank Deacon).

I'll look into trying to do the things you guys suggested sometime tomorrow. Remember the grace period ends on the 3'rd, so you have two more days to get your shit together before the mobs come and access to the nether is enabled!


I love you

« Last Edit: February 02, 2012, 08:09:44 AM by memo3300 »







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Offline Frank

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I love you


It means after grace period it'll be enabled

Offline memo3300

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It means after grace period it'll be enabled

I know...?







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Offline Frank

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I know...?
Oh, I thought you were like "YAY!" because you thought Nether was enabled now.

Offline Deathie

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Mobs will be enabled tomorrow at 5PM PST.

I'll go into more detail as to what the fuck I'm actually doing once the grace period is over tomorrow morning.


Check out my Soundcloud for some neat stuff!

Offline Deathie

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Buh-duh bump.

New features once the grace period is over (listing everything major here)

  • - Nether will be enabled.
  • - You now lose 1 power on death.
  • - You regain 0.1 power per minute.
  • - You can regen power while offline.
  • - Members will auto-leave the faction if they don't login within 30 days.
  • - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
  • - Chest shop's added. Click the spoiler for more info.
  • Spoiler (click to show/hide)
  • Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
  • If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
  • Pigmen will become hostile if you get too close to them (4 blocks).
  • Creepers don't spawn.
  • To balance the game with the above, zombies spawn twice as frequently.
  • All mobs have 1.5x health and deal 1.5x damage.
  • Spiders are immune to fall damage.

If you feel this is unfair or I should make changes, let me know before I activate them.

[/list]


Check out my Soundcloud for some neat stuff!

Offline MetaHaze

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    Buh-duh bump.

    New features once the grace period is over (listing everything major here)

    • - Nether will be enabled.
    • - You now lose 1 power on death.
    • - You regain 0.1 power per minute.
    • - You can regen power while offline.
    • - Members will auto-leave the faction if they don't login within 30 days.
    • - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
    • - Chest shop's added. Click the spoiler for more info.
    • Spoiler (click to show/hide)
    • Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
    • If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
    • Pigmen will become hostile if you get too close to them (4 blocks).
    • Creepers don't spawn.
    • To balance the game with the above, zombies spawn twice as frequently.
    • All mobs have 1.5x health and deal 1.5x damage.
    • Spiders are immune to fall damage.

    If you feel this is unfair or I should make changes, let me know before I activate them.

    [/list]

    Nope this is all good :D

    Offline Doctor Who

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      Buh-duh bump.

      New features once the grace period is over (listing everything major here)

      • - Nether will be enabled.
      • - You now lose 1 power on death.
      • - You regain 0.1 power per minute.
      • - You can regen power while offline.
      • - Members will auto-leave the faction if they don't login within 30 days.
      • - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
      • - Chest shop's added. Click the spoiler for more info.
      • Spoiler (click to show/hide)
      • Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
      • If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
      • Pigmen will become hostile if you get too close to them (4 blocks).
      • Creepers don't spawn.
      • To balance the game with the above, zombies spawn twice as frequently.
      • All mobs have 1.5x health and deal 1.5x damage.
      • Spiders are immune to fall damage.

      If you feel this is unfair or I should make changes, let me know before I activate them.

      [/list]
      This is good enough.

      Thanks Crypto for this banner <3

      I WAS TELEPORTING EVERYWHERE
      TOTALL BS
      i was at 2.5k ping
      gggg
      LOL -Alex

      Offline Ἆxule

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        • All mobs have 1.5x health and deal 1.5x damage.

        This will require me to redo my exp farm >.<

        Offline memo3300

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          This will require me to redo my exp farm >.<
        same




        when you add more difficulty in singleplayer, mobs deal more damage but doesn't gain more health. Also my fall tram on my spider spawner now is useless[/list]







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