Author Topic: Fixing last Human on ZS (YES FIXING NOT ADDING)  (Read 170 times)

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Offline Juan_Ambriz

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Fixing last Human on ZS (YES FIXING NOT ADDING)
« on: November 16, 2011, 09:25:51 PM »
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I keep forgetting to request this but can we please fix the Last Human on ZS? Here are the problems I wish to be fixed

1) Right click to aim better and shoot zombie and start running=Lost your speed bonus
2) Pick something up, as soon as I drop it= Lost your speed bonus
3) Get 45 Kills= Lost your health bonus
4) Switch Weapon= Lost Speed bonus

I'm not sure if this is how it's supposed to be but some of these like 45 kills really piss me off and I am just requesting for them to be fixed please.

Thank you

THANKS CRYPTO BB



Offline Deathie

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #1 on: November 16, 2011, 11:23:23 PM »
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3) Get 45 Kills= Lost your health bonus

Not sure how this would be fixed.

It's defined in the lua as "Give x amount of health, and don't exceed 100."

If the player already has over 100HP, it will be restore it to 100, so that players don't get EXTRA health when they get the HP bonus.

Maybe something like "give x amount of health unless > 101"?


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Offline Juan_Ambriz

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #2 on: November 17, 2011, 07:01:29 AM »
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Not sure how this would be fixed.

It's defined in the lua as "Give x amount of health, and don't exceed 100."

If the player already has over 100HP, it will be restore it to 100, so that players don't get EXTRA health when they get the HP bonus.

Maybe something like "give x amount of health unless > 101"?

Yeah I don't think it would be fair to get health regen when you already have extra health I just don't want it to restart the health meter.
Or if their is a possibility, instead of health get some armor when health is exceeding 100

THANKS CRYPTO BB



Offline Alkaline

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #3 on: November 17, 2011, 08:39:13 AM »
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If anything that should be fixed,
last human should instantly die if they even touch a volume of water.

And the speed boost comes with its own disadvantages.
You get a speed boost - you can't change weapons unless you want to lose it.

Making a fix would be easy by simply applying the speed multiplier to the player
Every 3 seconds so if it is lost it is given back. When the human dies, the function that applies the boost would simply stop.

But this may urge a group of few humans to try and teamkill to simply get the speed boost and health.
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Offline Doctor Who

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #4 on: November 20, 2011, 07:53:00 PM »
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4) Switch Weapon= Lost Speed bonus
All I want something to be fixed is this..

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #5 on: November 20, 2011, 08:05:49 PM »
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maybe last human should get a wepon that when holding makes you run faster?


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Offline Juan_Ambriz

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #6 on: November 20, 2011, 10:34:40 PM »
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That would fix the speed problem but not health :/

THANKS CRYPTO BB



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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #7 on: November 21, 2011, 05:49:37 AM »
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Why not give a full armour bonus instead of health?

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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #8 on: November 27, 2011, 09:00:43 PM »
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Why not give a full armour bonus instead of health?

>last human

>1HP

> 100 Armor

>1 Hit by fastie

>ded

THANKS CRYPTO BB



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Re: Fixing last Human on ZS (YES FIXING NOT ADDING)
« Reply #9 on: December 15, 2011, 04:05:11 AM »
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These suggested fixes were actually considerations for balancing last human effects.
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