Author Topic: Can We Keep Stronghold Pleeze?  (Read 211 times)

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Offline COPPERHEAD

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Can We Keep Stronghold Pleeze?
« on: October 22, 2011, 04:09:57 PM »
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NOW FOR THE DISCUSSION



Well, since flood failed we now have a second rotational server. I like the current gamemode... A lot.


     I truely love stronghold along with many others. I will miss it when it goes. Wait! Does it HAVE to go? The server is constantly full, dominating all visible stronghold servers. I'm not suprised. This server rakes in more players to RND servers than any other (the good kind of players too).

Please! Save humanity, and keep stronghold

~ Copperhead / aka Rifle_GT
« Last Edit: October 22, 2011, 04:25:28 PM by COPPERHEAD »

Offline Sabb

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Re: Can We Keep Stronghold Pleeze?
« Reply #1 on: October 22, 2011, 04:16:30 PM »
+1
Honestly, I truly agree.
There are really a lot of good regulars that continue to join SH basically every day, and there's almost always a lot of people on. A lot of people seem to like it. I say it would be good to wait a while, see if people maintain interest in SH, and if so, maybe make a decision as a community whether to make it a more permanent server or not?


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Offline ursus

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Re: Can We Keep Stronghold Pleeze?
« Reply #2 on: October 22, 2011, 05:28:22 PM »
+1
You guys are going to end up convincing me to play it now.

Offline Rocket50

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Re: Can We Keep Stronghold Pleeze?
« Reply #3 on: October 22, 2011, 05:35:35 PM »
+1
Stronghold will become a new TTT.

I guarantee it

Offline Supertoaster

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Re: Can We Keep Stronghold Pleeze?
« Reply #4 on: October 22, 2011, 06:51:15 PM »
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Stronghold will become a new TTT.

I guarantee it
I can see the player reports already  :trollface:

Offline Ἆxule

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Re: Can We Keep Stronghold Pleeze?
« Reply #5 on: October 22, 2011, 07:27:07 PM »
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I agree as well.
Unlike TTT, it's fast paced, and there is no waiting.
But besides that, it's really fun and exciting

Offline Deacon

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Re: Can We Keep Stronghold Pleeze?
« Reply #6 on: October 22, 2011, 07:41:12 PM »
+1
If minic was right, then no. Someone, please verify the user agreement/license in which the gamemode was released.

Offline Sabb

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Re: Can We Keep Stronghold Pleeze?
« Reply #7 on: October 22, 2011, 08:00:25 PM »
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If minic was right, then no. Someone, please verify the user agreement/license in which the gamemode was released.
Doesn't matter? The game mode is there, whether big changes can be made or not, which I don't think they should anyways.


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Offline Deacon

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Re: Can We Keep Stronghold Pleeze?
« Reply #8 on: October 22, 2011, 08:15:20 PM »
+1
Doesn't matter? The game mode is there, whether big changes can be made or not, which I don't think they should anyways.

under said license we can't even bug fix. like, the broken mac10

Offline Sabb

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Re: Can We Keep Stronghold Pleeze?
« Reply #9 on: October 22, 2011, 08:15:45 PM »
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under said license we can't even bug fix. like, the broken mac10
Well we already have so...


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Offline Deacon

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Re: Can We Keep Stronghold Pleeze?
« Reply #10 on: October 22, 2011, 08:16:21 PM »
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Well we already have so...

prepare to be lawsuit

Offline coolzeldad

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Re: Can We Keep Stronghold Pleeze?
« Reply #11 on: October 23, 2011, 02:30:25 AM »
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The license agreement prevents direct modification of the distributed code.

This shouldn't effect the possible permanence of the server and I'm sure bugs will be able to be handled without violating the license.

Read more about the license here ( http://creativecommons.org/licenses/by-nc-nd/3.0/ )
« Last Edit: October 23, 2011, 02:32:55 AM by coolzeldad »
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Offline bipolardiz

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Re: Can We Keep Stronghold Pleeze?
« Reply #12 on: October 23, 2011, 02:59:17 AM »
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Suing under CC is usually a joke or at least from what I have heard. Plus if it did need modifications its simple to message creator and get permission.

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Offline Dale Feles

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Re: Can We Keep Stronghold Pleeze?
« Reply #13 on: October 23, 2011, 04:57:32 AM »
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KEEP

IT.

That is all.




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Offline yoshi

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Re: Can We Keep Stronghold Pleeze?
« Reply #14 on: October 23, 2011, 11:47:50 AM »
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I never got to play it yet. So yes