Author Topic: Warmelons for Rotation server  (Read 118 times)

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Offline falconspace101

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Warmelons for Rotation server
« on: October 21, 2011, 06:34:45 PM »
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http://www.facepunch.com/showthread.php?t=584507

WarMelons:RTS is a revamp of MegaJohnny's original WarMelons. In short, WarMelons one and two involve the spawning of different classes of "melons" that can attack and be destroyed by melons of different teams. These melons can be commanded, as well as attached to contraptions, vehicles, and fortifications to create a war based strategy game. WarMelons can be as simple as having two people make battleships and sending them at each other, or as epic as a six-sided war for resources and terrain.

Structures, costs, and build time are now a huge factor (though these can all be turned off should you just desire the new features). Bases most be built and resource nodes controlled. Supply lines need to be guarded and attacked. WarMelons:RTS is compatible with Lynix and ParaDukes's Tiberium, adding harvesting and refining to the game.

WarMelons:RTS is compatible with essentially any map and compatible with almost all addons. Should you want a small and brutal match gm_construct would be fine. Care for an epic war? Try playing on gm_superstruct? Fancy an intergalactic war? Play on sb_gooniverse with spacebuild or spacebox enabled.

Everything about WM:RTS is made to be as customizable as possible. From resource rates, to melon costs, to movement speeds I tried to make an ample amount of server variables to tweak. Most other changes can be made by simple changing a value or two in the lua files.

Guide: http://warmelons.wikia.com/wiki/Quick_Guide


WarMelons:RTS Mammoth Attack

Warmelon showcase

Warmelons - Red Assaults the iFort

War Melons
« Last Edit: October 22, 2011, 03:51:29 AM by falconspace101 »


Offline Apie2

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Re: Warmelons for Rotation server
« Reply #1 on: October 22, 2011, 03:11:36 AM »
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It looks fucknig epic.
But is it 1 vs 1? or are there more then 2 teams.

Offline falconspace101

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Re: Warmelons for Rotation server
« Reply #2 on: October 22, 2011, 03:49:13 AM »
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Up to 6 Teams can be available duking it out


Offline Dale Feles

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Re: Warmelons for Rotation server
« Reply #3 on: October 22, 2011, 07:36:23 AM »
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Very interesting, I'd like to give this a try  :o




Thank you Marie for the sprite.

Offline This Toast

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Re: Warmelons for Rotation server
« Reply #4 on: October 22, 2011, 08:28:51 AM »
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+1
MY NAME IS THIS TOAST. I KICK ASS.


Thanks Cryptokid!

Offline Apie2

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Re: Warmelons for Rotation server
« Reply #5 on: October 22, 2011, 08:57:16 AM »
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Up to 6 Teams can be available duking it out
6 players D: if we ahve a server from 18 need 12 ppl to wait D:

Offline Mr. Franklin

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Re: Warmelons for Rotation server
« Reply #6 on: October 22, 2011, 09:20:02 AM »
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I say add it, it is very interesting and it looks amazing.
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Offline Sabb

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Re: Warmelons for Rotation server
« Reply #7 on: October 22, 2011, 10:21:12 AM »
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Is it actually a max of 6 players able to play at once? Or can there be more than 1 player per team?
If there can only be 6 players at once, then it's not enough to use on a server. If it can have more, then it looks like it would be good for Fretta actually.


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Offline Mr. Franklin

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Re: Warmelons for Rotation server
« Reply #8 on: October 22, 2011, 01:03:31 PM »
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Is it actually a max of 6 players able to play at once? Or can there be more than 1 player per team?
If there can only be 6 players at once, then it's not enough to use on a server. If it can have more, then it looks like it would be good for Fretta actually.

It can be modified, so more than one person can be on a team, like 6 players, and 3 teams.
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