http://www.facepunch.com/showthread.php?t=584507WarMelons:RTS is a revamp of MegaJohnny's original WarMelons. In short, WarMelons one and two involve the spawning of different classes of "melons" that can attack and be destroyed by melons of different teams. These melons can be commanded, as well as attached to contraptions, vehicles, and fortifications to create a war based strategy game. WarMelons can be as simple as having two people make battleships and sending them at each other, or as epic as a six-sided war for resources and terrain.
Structures, costs, and build time are now a huge factor (though these can all be turned off should you just desire the new features). Bases most be built and resource nodes controlled. Supply lines need to be guarded and attacked. WarMelons:RTS is compatible with Lynix and ParaDukes's Tiberium, adding harvesting and refining to the game.
WarMelons:RTS is compatible with essentially any map and compatible with almost all addons. Should you want a small and brutal match gm_construct would be fine. Care for an epic war? Try playing on gm_superstruct? Fancy an intergalactic war? Play on sb_gooniverse with spacebuild or spacebox enabled.
Everything about WM:RTS is made to be as customizable as possible. From resource rates, to melon costs, to movement speeds I tried to make an ample amount of server variables to tweak. Most other changes can be made by simple changing a value or two in the lua files.
Guide:
http://warmelons.wikia.com/wiki/Quick_GuideWarMelons:RTS Mammoth AttackWarmelon showcaseWarmelons - Red Assaults the iFortWar Melons