Poll

Is a good idea?

no
1 (9.1%)
yes
6 (54.5%)
never
0 (0%)
very good
2 (18.2%)
bad
1 (9.1%)
incredible
0 (0%)
horrible
1 (9.1%)

Total Members Voted: 11

Author Topic: New gun for ZS  (Read 179 times)

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Offline .:~RND`=- serialkillerBR -=

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New gun for ZS
« on: October 13, 2011, 04:11:43 PM »
0
if SERVER then
   AddCSLuaFile("shared.lua")
   SWEP.HoldType = "ar2"
end

if CLIENT then
   SWEP.PrintName = "'unstoppable' M60"
   SWEP.Slot = 2
   SWEP.SlotPos = 4
end

SWEP.Base = "weapon_zs_base"

SWEP.ViewModel = "models/weapons/v_mach_m249para.mdl"
SWEP.WorldModel = "models/weapons/w_mach_m249para.mdl"


SWEP.PrimarySound = Sound("Weapon_m249.Single")
SWEP.PrimaryRecoil = 8.0
SWEP.PrimaryDamage = 20
SWEP.PrimaryNumShots = 1
SWEP.PrimaryDelay = 0.15

SWEP.Primary.ClipSize = 75
SWEP.Primary.DefaultClip = 150
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"

SWEP.Cone = 0.150
SWEP.ConeMoving = 0.210
SWEP.ConeCrouching = 0.085
SWEP.ConeIron = 0.135
SWEP.ConeIronCrouching = 0.07

SWEP.WalkSpeed = 130

SWEP.IronSightsPos = Vector(7.3, -5, 3.1)
SWEP.IronSightsAng = Vector(-1, 0.2, 2.55)
 
This is a prototype of the "'unstoppable' M60" the ironsightspos is not ready
(((Reward: 60 KILL)))
« Last Edit: October 15, 2011, 10:46:40 AM by .:~RND`=- serialkillerBR -= »
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Offline Loke

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Re: New gun for ZS
« Reply #1 on: October 13, 2011, 04:13:12 PM »
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ill get em in a few secs. brb
  i dunno. lower the damage to 20
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #2 on: October 13, 2011, 05:11:42 PM »
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true, I think I overdid the damage :idk: :idk:
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Offline TehHank

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Re: New gun for ZS
« Reply #3 on: October 14, 2011, 01:41:18 AM »
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We don't need anymore OP weapons in ZS. also how is the M249 like a M60?

Offline Dark Pacifist

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Re: New gun for ZS
« Reply #4 on: October 14, 2011, 01:58:28 AM »
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It would be interesting but definitely lower damage.
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #5 on: October 14, 2011, 11:36:16 AM »
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20 damage is better.
25, wow kill a zombie in 8 shots. ??? ???
Is hard to get 60 kill, so it's  :fire: powerful :fire:
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #6 on: October 14, 2011, 11:50:26 AM »
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test the weapon can put the text in a file (open with notepad) "shared.lua" and put in a folder "weapon_zs_m60" and put in the "Garry's mod" "lua," "weapons".
open the game, enter into singleplayer gamemode Zombie Survival after loading, open the console type "give weapon_zs_m60" and test
(in Notepad to change the damage from 25 to 20)
« Last Edit: October 14, 2011, 12:02:06 PM by .:~RND`=- serialkillerBR -= »
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #7 on: October 14, 2011, 11:51:05 AM »
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i put the name m60, for nothing
is another weapon that the name is wrong "UZI" is actually a mac10
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Offline memo3300

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Re: New gun for ZS
« Reply #8 on: October 14, 2011, 12:43:32 PM »
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meh, zs is good as like it is right now.

If someone manages to get 60 kills means he is raping in the ass all the zombies... and giving this raper a m60 would just make it worst for zombies.

just my point of view.







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Offline Alkaline

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Re: New gun for ZS
« Reply #9 on: October 15, 2011, 09:58:08 AM »
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meh, zs is good as like it is right now.

If someone manages to get 60 kills means he is raping in the ass all the zombies... and giving this raper a m60 would just make it worst for zombies.

just my point of view.

To admit it,

the fact he provided the coding himself makes it much more easier for us to test it out
although i am not sure this is in the correct format for a Zombie Survival weapon as you will need to use the base
but giving it a try and being one of the first people to make a custom weapon for the Zombie Survival server will not hurt

i agree that humans with over 60 are pretty much guaranteed to win but this is not always the case
and if it is OP, it would be just as easy to remove it

and i think you should decrease its accuracy by doubling those cones

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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #10 on: October 15, 2011, 10:08:15 AM »
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good idea Alkaline  :thumbsup:
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Offline DrOctagonnapus

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Re: New gun for ZS
« Reply #11 on: October 15, 2011, 10:34:57 AM »
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Two questions.. Why ar2 ammo and you think recoil 6 is enough..? is really a big gun... really big.. Wouldnt be able to that fast let alone... easy to mow down a hallway... Possibly change recoil ? dunno.. Pretty cool tho to have more guns in ZS

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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #12 on: October 15, 2011, 10:45:06 AM »
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I test in my gmod: very good  :D :D but the gun is to the left of the screen and iron sights does not appear, only shows a zoom
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #13 on: October 15, 2011, 10:47:07 AM »
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i change the recoil to 8.0
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Offline .:~RND`=- serialkillerBR -=

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Re: New gun for ZS
« Reply #14 on: October 15, 2011, 10:56:02 AM »
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sincerely make a weapon in gmod is nothing hard just get a file shared.lua of a gun model and modify :o
in the case of the "unstoppable" m60 I took the "reaper" ump as a model
« Last Edit: October 15, 2011, 10:57:45 AM by .:~RND`=- serialkillerBR -= »
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