Author Topic: Green Shift  (Read 89 times)

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Offline Ἆxule

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Green Shift
« on: October 02, 2011, 03:36:31 PM »
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1. Permanent Team Deathmatch
     -The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.

2. Balanced Respawn
     -Combines have like doubled respawn time compared to Rebels respawn time.

3. Perks
     -Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.

Offline coolzeldad

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Re: Green Shift
« Reply #1 on: October 04, 2011, 09:36:17 AM »
0
1. Permanent Team Deathmatch
     -The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.

2. Balanced Respawn
     -Combines have like doubled respawn time compared to Rebels respawn time.

3. Perks
     -Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.

1. Permanent Team Deathmatch
    Not sure

2. Balanced Respawn
    Not sure if that would balance or unbalance it.. depending on the team's class strengths or other internal advantages/disadvantages.

3. Perks
     -Due to requests from many members I have integrated the latest versions without perks.
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