Technology (Read Only) > Mapping
zs_wip8
Lazer Blade:
looks lke a good map for zs
Alkaline:
--- Quote from: Sally on September 19, 2011, 04:18:36 AM ---I was meaning if you had used a certain plugin that allowed you to make a map in 3ds max and compile in hammer. But never mind also use cgtextures there very useful for modeling because they dont allow it for modding there own texture to make it into your own texture or pack
--- End quote ---
There are Valve Plugins for XSI, Google Sketch up, Maya, etc. in your steam / steamapps / <username> / sourcesdk.
You can use these to make maps but there are tons of errors that occur. It's still possible but not as convenient.
And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
Sally:
Yeah of course I have never done it but for one thing that i do know is that you dont have as many crashes besides brushes that fail alot. But i get your poing oh and the
--- Quote from: Alkaline on September 19, 2011, 01:13:33 PM ---And then there are programs like Propper which allow you to convert brushes inside of hammer into models.
--- End quote ---
:D
Mehis:
--- Quote from: jimonions on September 04, 2011, 03:05:22 AM ---
Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.
--- End quote ---
Too many entitys? Wow.
Can't you just make all func_details to one big? I like to do that.
jimonions:
It would probably cause major lag or other issues. There's a reason why there's a func_detail limit. I don't completely know what problems it may cause making all of them into one entity but from what I take on how the engine works it would perceive that you are seeing that one entity which would be in fact half the brushes in the map causing it to render all of them. Basically one huge model that's rendered all the time. This is just guessing I'm not trying it out.
I've stumbled a cross the equivalent of writers block at the moment so nothing new to show just yet.
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