Technology (Read Only) > Mapping

zs_wip8

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jimonions:


Featuring 6 floors in an offshore facility.
Reused some textures from my failed ttt map and created a bunch more custom models.

incoming more pics this has been a 3 month wip and has yet to be optimized

Update:
Sorry if these are a bit dark, It wouldn't really fit the zombie theme if everything was fully lit amirite.tga

These are small parts of 5 out of the 6 floors.

Im almost hitting the func_detail limit so Im converting some of these things into props which could take a while as I would have to go through the whole map to replace them.

Some of these areas may appear bland but its just to provide better mobility. I assure you there are no cramped corners. All doorways are big, the only downside is your going to have to work together pretty well to survive. traveling in groups etc.
Try not to get lost either.

Each floor is accessible through ladders or stairs, the ladders may descend or ascend several floors. They are easily noticeable.

To help survivability I may add some spots for ammo and health kits that will re-spawn after periods of time.

each floor is color coded and have decals to help you know which floor you are currently on.













Update: basement level engine room
pretty much all floors finished now to optimize








Deathie:
Reminiscent of Cryostasis.



Dat lighting.

Cable:
Oh boy, This looks great.

Make it a ttt map as well?

ursus:
Make something explode like you did in the last map.

Deacon:
oh shit, nice. looks great. side note, i need a better computer.

goggles? what do you mean

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