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New TTT Weapons

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A4F| Ghost:
The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (scout)

Deacon:

--- Quote from: A4F| Ghost on September 14, 2011, 01:11:28 AM ---The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (scout)

--- End quote ---

it would be better to use a different model for these, to prevent confusion. also, bullet entities don't matter; ttt uses its own system for bullets. All that we really need are the models.

cogsandspigots:

--- Quote from: General Socialism on September 13, 2011, 05:08:23 PM ---Unless you use a WWII gun like the Kar 98k

--- End quote ---
Or Mosin-Nagant

Ok, now I really want one for TTT.

Deacon:

--- Quote from: cogsandspigots on September 14, 2011, 08:09:35 PM ---Or Mosin-Nagant

Ok, now I really want one for TTT.

--- End quote ---

Pick a bolt action rifle; Find one with a good model for the hands and one for the gun on the ground (v_models and w_models).

How would we make it so that it balances into the current TTT weaponry correctly? We have 2 rifles, 4 assault rifles, 2 smgs, 2 shotguns, and 3 pistols. If we're going to add another rifle, we must make it so that it has advantages/disadvantages that make it stand out from the current weaponry; especially if we are using a custom model.

Loke:
TMP?

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