Support (Read Only) > Suggestions

New TTT Weapons

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Deacon:
Post here about things that need to be fixed, concerns you may have, etc.

Please consider the work that was put into the weapons in order to keep the game balanced. Models mean nothing, such as with the barret

SMasters:

--- Quote from: Deacon on August 28, 2011, 02:45:52 PM ---Post here about things that need to be fixed, concerns you may have, etc.

Please consider the work that was put into the weapons in order to keep the game balanced. Models mean nothing, such as with the barret

--- End quote ---

.ak47 should have a slower rate of fire
.barret's held in the crotch(idk if this counts as a model based thing or not)
.the new guns don't have weapon icons.

coolzeldad:

--- Quote from: SMasters on August 28, 2011, 03:04:53 PM ---.barret's held in the crotch(idk if this counts as a model based thing or not)

--- End quote ---

ya is :/

Deacon:
MP5 needs an ironsight fix: here is the correct code.

*********************************************
SWEP.IronSightsPos = Vector(4.743, -5.831, 2.025)
SWEP.IronSightsAng = Vector(0, 0, 0)
*********************************************

AK needs a fire rate increase, here is the value; 0.182

famas needs a damage decrease, here is the value; 10


Thanks to Smasters and Pilot for these suggestions.
Come on, guys, looking for more things to do with my time

coolzeldad:

--- Quote from: Deacon on August 28, 2011, 05:31:40 PM ---MP5 needs an ironsight fix: here is the correct code.

*********************************************
SWEP.IronSightsPos = Vector(4.743, -5.831, 2.025)
SWEP.IronSightsAng = Vector(0, 0, 0)
*********************************************

AK needs a fire rate increase, here is the value; 0.182

famas needs a damage decrease, here is the value; 10


Thanks to Smasters and Pilot for these suggestions.
Come on, guys, looking for more things to do with my time

--- End quote ---

updatedz

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