Author Topic: To Catch a Tratior  (Read 410 times)

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Offline Cake Faice

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To Catch a Tratior
« on: August 03, 2010, 02:57:41 PM »
+1
Moved eet.

(Doni, steam message me to add ur parts pl0x)

Why hello there, I didn't see you. I have your chat logs. So please, why don't you take a seat, right over here? I'm going to tell you things. Things that are useful. Things that can help you play Trouble in Terrorist Town.

1. Introduction

Trouble in Terrorist Town (Formally called TTT) is a gamemode WHERE YOU HAVE TO THINK. It's not like ZS where the only things you need to know is how to shoot and run. There is basically 2 teams. Innocent Terrorist (Since when teh fuck are Terrorists innocent?!?!) and Traitor Terrorist. And you have the Detective class where you have tools to figure out who is the traitor. If you're innocent, you have to figure out who is the traitor and kill them before they kill you. If you're a Traitor... vice versa that. You gotta work with your traitor buddies to eliminate the innocents before the round ends. You have this system called "Karma". Dont fuck it up. Karma is so you don't go on a rdming spree and kill everyone because of simply: "Bad grudge". You kill an innocent while you're an innocent, Subtract their karma from yours. The minimum karma you can have is 10, the max is 1000. Karma decides the damage you deal. You have shitty karma, you can't hurt a fly. You have Perfect karma, BOOM HEADSHOT.


2. Tools

In the game, you have different weapons to kill with. If you're a traitor or detective, hit "c" to pull up a weapon menu for equipment to help you get the job done.

The weapons as followed:

Pistol: When the person is too far for your weapon or you don't have much ammo left. Small damage but very useful in skilled hands.

Max clip = 20
Damage = Low-medium
Range = Acceptable
Accuracy = Head-on.
Fire rate = Low-Medium

Deagle: BOOM, HEADSHOT! Between a pistol and a deagle, I'd take the deagle. High damage if you don't have any other weapon to use.

Max clip = 8
Damage = medium- high (Insta kill with headshot, if you have good karma)
Range = Pretty good
Accuracy = Medium at longer range.
Fire rate = Low

Ingram (Mac-10): Ultimate sprayer, get close to your enemy and hold your finger on the trigger. Be warned, it has a high fire and recoil rate so it's good for 1 target. You could have some ammo left over to get a wounded or a badly wounded target along too.

Max clip = 30
Damage = Medium
Range = Horrible
Accuracy = You better be close to your target
Fire Rate = Hella high!

M16: Nail them on. Fairly good damage and easy for picking off your targets from a distance.

Max clip = 20
Damage = Medium-High
Range = Good
Accuracy = Very good
Fire rate = Medium

Shotgun: Oh my, unleash hell with this. Get close to your target(s) and get right behind them and BOOM. Dead. Just make sure you are close to your targets.

Max clip = 8
Damage = Hella high!
Range = Low-Medium
Accuracy = Horrible, depends on range
Fire rate = Very low

Rifle: Or the sniper rifle. Get in a good overview spot of the map and aim for the head.

Max clip = 10
Damage = High
Range = Very high
Accuracy = Dead-on
Fire rate = Very Very low

Para: Mow down targets with this! Highly deadly if used right with good karma.

Max clip = 150
Damage = Medium
Range = Low
Accuracy = Hella low
Fire rate = Hella high!



Equipment

Everyone:

Incendiary Gernade: FIRE FIRE FIRE! Explodes in a big pool of fire.
Smoke Gernade: Make everyone lag and make your kills in the mist of the smoke so no-one can see.
Discombobulatior: Flings everything up in the air. Useful for large crowds on roof-tops.

========================================================

Tratiors:

Knife

Is what it is. Instant kill when thrown. Right click to throw it. It has a short range but its efficient.

Disguise

Hides your name. Useful right before you kill someone in an open area and escape where there are a few people around.

SD Pistol: Silently take out your enemies. No one can hear the gunshots.

Max clip = 16
Damage = Medium-High
Range = High
Accuracy = Medium-High
Fire Rate = Low

C4

Very useful. When no one is looking and a crowd of people tend to stay in one area, plant this and set the combination code and run. In due time it will blow up, killing everyone around its parameter. WARNING: It goes through walls.

Radio

Lets you play certain sounds. Like footsteps or gunshots and people dying. Useful to draw people away and toward teh radio while you plant a C4.

Flare Gun

Don't be fooled, it burns away dead bodies so no-one can find them.

Teleporter

Self-Explanatory. Gets you out of sticky occasions.

Vest

Reduces damage up to 20%.

Newton-Launcher

Not really useful, simply shoots charged particles that throw you up in the air. Does small damage.


=============================================

Detectives:

DNA Scanner

Sometimes traitors will drop the weapon they kill with. Thus if you know how to use it, the detective can get a sample from the weapon and take samples from others to see who killed with it.

UMP Prototype: Like the m16, BUT IT SHOOTS LIGHTING BOLTS WOOOOOOOOOSH

Max clip = 25
Damage = Very good
Range = Medium
Accuracy = Medium
Fire Rate = Medium

C4 Defuse Kit

Self-Explanatory.

Health Station

Provides wounded players health, regenerates one health every second. Can hold up to 200 health.

Binoculars

You can see far distances you wouldn't normally be able to see.


============================================

3. How to catch a traitor

Now that you know your arms and basics, lets get to killing them traitors. Usually traitors don't check the bodies so they get more points. If you witness someone getting knifed right in front of you and the player does not check the body and runs, then its obvious they are a traitor.

ALWAYS STICK WITH THE GROUP. If you're on your own, you're basically traitor-bait.

CHECK BODIES. They tell you who the body is, what they were killed by, how long they were dead before you found them, what they were killed with and how they died. If someone is standing next to an unidentified bodies with a pistol in their hand, and if the body says they were killed by one, then a good percentage of the time ... They are a traitor. If someone is running from one part of a map with an m16, and 3 dead bodies behind them were killed with an m16 ... Then its probably him ... or her. It's basically a game of hitman if you're the traitor. Kill silently. If someone on the mic spams: XXX is a tratior! and stops talking shortly after ... Then your best bet is that it's gonna be XXX.

FOLLOW THE BLOOD TRIAL. When someone gets shot or dies, usually they leave a trial of blood. Sometimes it might lead you in an opposite direction, or help you discover dead bodies.

ASK SUM QUESTIONS. Let's say there is a dead body, they were killed with a m16. 2 people in front of you have a m16. Ask them to both drop their m16s. Pick one m16 up and check its ammo. If it's full, they most likely did not kill them. If it's used or near empty, then you might have some clues.

BE SMART. Check the bodies for shot wounds. If someone drops a gun with 3 bullets used, and it was the same type of gun used to kill the bodies and you notice 3 bullet holes, then there could be a possibility.

SET UP A OPERATION. Try to follow lonely players but without them noticing you. Since lone players = bait, a traitor could come along, knife them in the back of the faic, and run. Yet you saw who it was. So shout it out and try to get the kill yourself.

HEAR THE GUNSHOTS. Gunshots are loud and clear to hear. Someone gets killed with a rifle and someone is coming out of the area with a rifle, try to check the body and its wounds and question the player. Check the ammo in his gun. He could be the traitor.

« Last Edit: September 19, 2010, 09:17:28 AM by Cake Faic »

Offline Cable

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Re: To Catch a Tratior
« Reply #1 on: August 03, 2010, 03:01:07 PM »
+1
nice guide bro, but i don't think people will read the whole thing like i did ::)

Offline Cake Faice

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Re: To Catch a Tratior
« Reply #2 on: August 03, 2010, 03:02:52 PM »
0
nice guide bro, but i don't think people will read the whole thing like i did ::)

Suxs2bethem.  :thumbsup:

Offline Frank

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Re: To Catch a Tratior
« Reply #3 on: August 03, 2010, 04:15:58 PM »
+1
Spell ch
Moved eet.

(Doni, steam message me to add ur parts pl0x)

Why hello there, I didn't see you. I have your chat logs. So please, why don't you take a seat, right over here? I'm going to tell you things. Things that are useful. Things that can help you play Trouble in Terrorist Town.

1. Introduction

Trouble in Terrorist Town (Formally called TTT) is a gamemode WHERE YOU HAVE TO THINK. It's not like ZS where the only things you need to know is how to shoot and run. There is basically 2 teams. Innocent Terrorist (Since when teh fuck are Terrorists innocent?!?!) and Traitor Terrorist. And you have the Detective class where you have tools to figure out who is the traitor. If you're innocent, you have to figure out who is the traitor and kill them before they kill you. If you're a Traitor... vice versa that. You gotta work with your traitor buddies to eliminate the innocents before the round ends. You have this system called "Karma". Don't fuck it up. Karma is so you don't go on a rdming spree and kill everyone because of simply: "Bad grudge". You kill an innocent while you're an innocent, Subtract their karma from yours. The minimum karma you can have is 10, the max is 1000. Karma decides the damage you deal. You have shitty karma, you can't hurt a fly. You have Perfect karma, BOOM HEADSHOT.


2. Tools

In the game, you have different weapons to kill with. If you're a traitor or detective, hit "c" to pull up a weapon menu for equipment to help you get the job done.

The weapons as followed:

Pistol: When the person is too far for your weapon or you don't have much ammo left. Small damage but very useful in skilled hands.

Max clip = 21
Damage = Low-medium
Range = Acceptable
Accuracy = Head-on.
Fire rate = Low-Medium

Deagle: BOOM, HEADSHOT! Between a pistol and a deagle, I'd take the deagle. High damage if you don't have any other weapon to use.

Max clip = 8
Damage = medium- high (Insta kill with headshot, if you have good karma)
Range = Pretty good
Accuracy = Medium at longer range.
Fire rate = Low

Ingram (Mac-10): Ultimate sprayer, get close to your enemy and hold your finger on the trigger. Be warned, it has a high fire and recoil rate so it's good for 1 target. You could have some ammo left over to get a wounded or a badly wounded target along too.

Max clip = 30
Damage = Medium
Range = Horrible
Accuracy = You better be close to your target
Fire Rate = Hella high!

M16: Nail them on. Fairly good damage and easy for picking off your targets from a distance.

Max clip = 30
Damage = Medium-High
Range = Good
Accuracy = Very good
Fire rate = Medium

Shotgun: Oh my, unleash hell with this. Get close to your target(s) and get right behind them and BOOM. Dead. Just make sure you are close to your targets.

Max clip = 8
Damage = Hella high!
Range = Low-Medium
Accuracy = Horrible, depends on range
Fire rate = Very low

Rifle: Or the sniper rifle. Get in a good overview spot of the map and aim for the head.

Max clip = 12
Damage = High
Range = Very high
Accuracy = Dead-on
Fire rate = Very Very low

Para: Mow down targets with this! Highly deadly if used right with good karma.

Max clip = 125
Damage = Medium
Range = Low
Accuracy = Hella low
Fire rate = Hella high!



Equipment

Everyone:

Incendiary Grenade: FIRE FIRE FIRE! Explodes in a big pool of fire.
Smoke Grenade: Make everyone lag and make your kills in the mist of the smoke so no-one can see.
Discombobulator: Flings everything up in the air. Useful for large crowds on rooftops.



Traitors:

Knife

Is what it is. Instant kill when thrown. Right click to throw it. It has a short range but its efficient.

Disguise

Hides your name. Useful right before you kill someone in an open area and escape where there are a few people around.

SD Pistol: Silently take out your enemies. No one can hear the gunshots.

Max clip = 12
Damage = Medium-High
Range = High
Accuracy = Medium-High
Fire Rate = Low

C4

Very useful. When no one is looking and a crowd of people tend to stay in one area, plant this and set the combination code and run. In due time it will blow up, killing everyone around its parameter. WARNING: It goes through walls.

Radio

No clue.

Flare Gun

Don't be fooled, it burns away dead bodies so no-one can find them.

Teleporter

Self-Explanatory. Gets you out of sticky occasions.

Vest

Reduces damage up to 20%.

Newton-Launcher

Not really useful, simply shoots charged particles that throw you up in the air. Does small damage.

Detectives:

DNA Scanner

Sometimes traitors will drop the weapon they kill with. Thus if you know how to use it, the detective can get a sample from the weapon and take samples from others to see who killed with it.

UMP Prototype: Like the m16, BUT IT SHOOTS LIGHTING BOLTS WOOOOOOOOOSH

Max clip = 25
Damage = Very good
Range = Medium
Accuracy = Medium
Fire Rate = Medium

C4 Defuse Kit

Self-Explanatory.

Health Station

Provides wounded players health, regenerates one health every second. Can hold up to 200 health.

Binoculars

You can see far distances you wouldn't normally be able to see.


3. How to catch a traitor

Now that you know your arms and basics, lets get to killing them traitors. Usually traitors don't check the bodies so they get more points. If you witness someone getting knifed right in front of you and the player does not check the body and runs, then its obvious they are a traitor.

ALWAYS STICK WITH THE GROUP. If you're on your own, you're basically traitor-bait.

CHECK BODIES. They tell you who the body is, what they were killed by, how long they were dead before you found them, what they were killed with and how they died. If someone is standing next to an unidentified bodies with a pistol in their hand, and if the body says they were killed by one, then a good percentage of the time ... They are a traitor. If someone is running from one part of a map with an m16, and 3 dead bodies behind them were killed with an m16 ... Then its probably him ... or her. It's basically a game of hitman if you're the traitor. Kill silently. If someone on the mic spams: XXX is a traitor! and stops talking shortly after ... Then your best bet is that it's gonna be XXX.

FOLLOW THE BLOOD TRIAL. When someone gets shot or dies, usually they leave a trial of blood. Sometimes it might lead you in an opposite direction, or help you discover dead bodies.

ASK SUM QUESTIONS. Let's say there is a dead body, they were killed with a m16. 2 people in front of you have a m16. Ask them to both drop their m16s. Pick one m16 up and check its ammo. If it's full, they most likely did not kill them. If it's used or near empty, then you might have some clues.

BE SMART. Check the bodies for shot wounds. If someone drops a gun with 3 bullets used, and it was the same type of gun used to kill the bodies and you notice 3 bullet holes, then there could be a possibility.

SET UP A OPERATION. Try to follow lonely players but without them noticing you. Since lone players = bait, a traitor could come along, knife them in the back of the faic, and run. Yet you saw who it was. So shout it out and try to get the kill yourself.

HEAR THE GUNSHOTS. Gunshots are loud and clear to hear. Someone gets killed with a rifle and someone is coming out of the area with a rifle, try to check the body and its wounds and question the player. Check the ammo in his gun. He could be the traitor.


Spell check'd it.

Offline Mr. Franklin

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Re: To Catch a Tratior
« Reply #4 on: August 04, 2010, 02:40:59 PM »
+1
Looks great! and very useful!
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Offline Waffle

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Re: To Catch a Tratior
« Reply #5 on: August 06, 2010, 10:51:54 PM »
+1
A few corrections:
Silenced pistol has 16 shots, not 12.
Para has 150 size clip, cannot get more ammo, not 125.
Pistol has a clip of 20, not 21.
M16 has a clip of 20, not 30.
Scout has a size of 10, not 12.

Additions:
-Add stuff about cooking grenades
-Descrip for radio: Plays sounds (accessable from the c menu) ranging from gunshots to c4 to a player dying. Useful in rare cases, but makes a good distraction.
-Addition for flare gun: If you have low karma, it will do a solid 25 damage a shot, so if you've already used a knife, a flare gun can cause confusion and non-karma based damage.

Strategies:
-Being a long dog on your own, and if you see someone else running around alone, throw up a red flag. If they come a little too close to them, be VERY weary; and watch out for small groups (2-3) as this is a common tactic for traitors.

Offline Jman

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Re: To Catch a Tratior
« Reply #6 on: August 12, 2010, 12:02:46 PM »
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this guide is teh ossim! very useful

Offline Cake Faice

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Re: To Catch a Tratior
« Reply #7 on: September 19, 2010, 09:13:29 AM »
0
Fixed up some shiz and and added the radio guide.
« Last Edit: September 19, 2010, 09:18:09 AM by Cake Faic »

Offline grimreaper

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Re: To Catch a Tratior
« Reply #8 on: September 30, 2010, 08:20:41 AM »
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yea i used that guide and used to have a printed copy of it. its still a good guide but nowadays the pro traitors are getting alot smarter and its getting harder to catch a pro. if u know what i mean??
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Offline Cake Faice

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Re: To Catch a Tratior
« Reply #9 on: September 30, 2010, 04:53:05 PM »
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Eh, I guess.

If don has finished shit guide, it would tell you about the pro traitor techniques.

Offline ItchyDani3l

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Re: To Catch a Tratior
« Reply #10 on: September 30, 2010, 05:00:03 PM »
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If there's any one thing I have learned about 'guides,' it's that they don't work.

The only way you can really get better is by experience.

Offline Shawn

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Re: To Catch a Tratior
« Reply #11 on: September 30, 2010, 06:53:47 PM »
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If there's any one thing I have learned about 'guides,' it's that they don't work.

Lol thats because theres T's like me that don't follow what the average T does i do what i want when i want Lol I'll kill random people in a big group just to make people chase me to c4 i planted in the next room so they can all go boom!