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Official Server rules discussion thread
Prox:
--- Quote from: Travelsonic on August 28, 2011, 08:03:46 AM ---Whenver I'm on, and we're in Castle Age, infected hospital, abandoned facility, and maps with similar z-spawn layouts [even to a far less extent Checkpoint] [train terminal being a very infamous map so far as humans dicking zombies over :trollface:]
--- End quote ---
Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
--- Quote from: Travelsonic on August 28, 2011, 08:03:46 AM ---Speaking strictly personally, I don't see why it should be allowed - killing as they exit a spawn room...
--- End quote ---
I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
besides there are plenty of popular maps where you can goomba stomp people that are spawn camping.
Travelsonic:
--- Quote from: Prox on August 28, 2011, 08:39:32 AM ---Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
--- End quote ---
From what I've seen, usually that is AFTER the fasties are unlocked, and they can lunge out quickly, or after EVERYBODY has killed enough zombies to get the high powered shit - which takes a bit of a while if it's 3 v 1, 5 v 1, 20 v 3, or 25 v 10, or whatever, and enough are gathered around spawn. Even with high heath creatures like poison zombies, I've seen it before where it was say 20 humans, 2 - 3 [sometimes more] zombies, the humans all gather 'round in the immediate vicinity of spawning, and fire off enough where between the bullets firing at a rate where the healing effect of the green fog is rendered useless, being paralyzed from being hit with bullets [game physics], or just being killed soon after you first spawn from being hit with a shovel, etc, it is *practically* impossible to play.
--- Quote from: Prox on August 28, 2011, 08:39:32 AM ---I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
--- End quote ---
Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move? Really?
Prox:
--- Quote from: Travelsonic on August 28, 2011, 12:28:42 PM ---Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move? Really?
--- End quote ---
Yes, really. People doesn't seem to be having a problem with this and as I said this was already discussed before.
Hotgreensoldier:
@Travelsonic
You do realize they have spawn invincibility, right? They move 2x faster and can't be damaged by bullets. If you were a fast zombie, you would have enough time to fly out of there before it ends.
Dark Pacifist:
On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
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