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danaman:
I had a little poke round and I don't think this has been mentioned yet, so here I go. Dunno if its just me but I find the karma in the TTT server to be waaayy too sensitive. I know this stops RDM'ers and such but still, read this; One time the map was on Krusty Krab, and I was minding my own business jumping around looking for better weapons. I jumped onto a table and suddenly somebody flipped it by holding a krabby patty with their magneto-stick. I rocketed into the air and fell down and accidently goomba-stomped some guy for 2 (thats 2) health, and at the end of the round i found i had gone from 1000 karma (Perfect :3) to somewhere around 650 (OH NU! D:)
So yeah this is a request for the karma system to have its sensitivity lowered, if possible.
Thnx for listenin n that.

This Toast:
I didn't know you lose karma when goomba stomping

blαh2355:

--- Quote from: This Toast on August 07, 2011, 05:24:38 AM ---I didn't know you lose karma when goomba stomping

--- End quote ---
Well goomba stomping counts as one person killing another. TTT recognizes falling people killing others.

Prox:
You can't lose that many karma for damaging someone for 2 hp.
It was probably some kind of a bug or you just damaged someone else somehow as well.

Wafflepiezz:
The sensitive karma was here to decrease the amount of RDMs in the first place...but I do agree it gets kind of annoying when you accidentally shoot an inno that was in your way or killing your own T buddy because he stood in your way...

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