Author Topic: zs_holdout *new map*  (Read 134 times)

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Offline TehHank

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zs_holdout *new map*
« on: August 06, 2011, 11:32:35 AM »
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hello everybody! i have mapped for 2 years and decided to create this map:
http://www.garrysmod.org/downloads/?a=view&id=124057

zs_holdout is in the middle of the city where survivors are trying to survive in a abandoned shelter. Sadly its also near an old indian burial ground and zombies come from the ground.
There is a medical bay (containing 3 health stations and assortment of medkits and vials) and an armoury (with some weapons and crates for shotgun and SMG) but only unlocks at the end of wave 3.  but there is also basic medical station and pistol supply crate in the main buidling. Interesting enough i've also placed some vents in the medical bay and armoury which in fact zombies come through the teleport in the zombie spawn (note also unlocks after wave 3) to stop camping. there are many props to cade with and i don't think the humans have to much of an advantage  ;)
*note this map is still in beta. more will be added including pit traps, more teleports and secrets  :trollface: *

IMAGES:

The holdout
http://img31.imageshack.us/img31/6362/hl22011080618595262.png

closeup of the holdout
http://img402.imageshack.us/img402/1488/hl22011080619000558.png

Medbay and armoury
http://img820.imageshack.us/img820/2069/hl22011080619002040.png


Ask me for suggestions and if you wish to balance the humans if you think they have a high advantage.

Thank you for reading  ^-^
« Last Edit: August 06, 2011, 11:35:10 AM by TehHank »

Offline Bullet Freeman

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Re: zs_holdout *new map*
« Reply #1 on: August 06, 2011, 02:17:51 PM »
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Awesome!

Offline dannyoboy007

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Re: zs_holdout *new map*
« Reply #2 on: August 07, 2011, 04:54:33 AM »
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Sounds like a good idea, but 3 hp stations is too many imo. Also, i'm dreading the sounds of the armory because it sounds overpowered, and i can only help but think of it to be similar to the armory on Checkpoint where there is about 15 noob kleiners running at the door. But the rest sounds good :P


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Offline TehHank

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Re: zs_holdout *new map*
« Reply #3 on: August 07, 2011, 11:20:22 AM »
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NOTE: the weapons are concealed behind glass which must be broken and the vents are directed above them so...

Diagram:
      # :zombie:    :bombosmedallion:
 :D I :bow:

:D=noob
I=Glass
:bow:=weapon
#=breakable vent
:zombie:=derp
:bombosmedallion:=teleport for zombies to get in vent (entrance at spawn)
 

Offline blαh2355

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Re: zs_holdout *new map*
« Reply #4 on: August 07, 2011, 11:25:38 AM »
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NOTE: the weapons are concealed behind glass which must be broken and the vents are directed above them so...

Diagram:
      # :zombie:    :bombosmedallion:
 :D I :bow:

:D=noob
I=Glass
:bow:=weapon
#=breakable vent
:zombie:=derp
:bombosmedallion:=teleport for zombies to get in vent (entrance at spawn)
So pretty much, if you break the glass, zombies come in? Cool, but still... kids and noobs are gonna raid the weapons and gtfo like crazy.



Offline TehHank

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Re: zs_holdout *new map*
« Reply #5 on: August 07, 2011, 12:01:16 PM »
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no actaully the vent is breakable but its positioned above it and to prevent camping

Offline TehHank

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Re: zs_holdout *new map*
« Reply #6 on: August 07, 2011, 12:02:35 PM »
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actually i might reedit so when you break the glass the door closes and locks itself for the next round :D

Offline Mehis

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Re: zs_holdout *new map*
« Reply #7 on: August 07, 2011, 12:15:11 PM »
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hello everybody! i have mapped for 2 years and decided to create this map

Don't lie. If you have been mapping for two years, mapping isn't your thing.
This would be good for first map.

Map sounds too OP for humans. Three medical stations is far too much. One is enough. Don't add guns either.

Nice doublepost.

Offline Alkaline

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Re: zs_holdout *new map*
« Reply #8 on: August 07, 2011, 12:33:15 PM »
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actually i might reedit so when you break the glass the door closes and locks itself for the next round :D

With your "two years of mapping experience", why don't you make the room blow up if more than 3 people are in the room and make the glass unbreakable.
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Offline TehHank

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Re: zs_holdout *new map*
« Reply #9 on: August 07, 2011, 12:35:35 PM »
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mapping for 2 years but this is first zombie map :P
With your "two years of mapping experience", why don't you make the room blow up if more than 3 people are in the room and make the glass unbreakable.
great idea

Offline Sabb

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Re: zs_holdout *new map*
« Reply #10 on: August 07, 2011, 01:31:15 PM »
+1
mapping for 2 years but this is first zombie map :Pgreat idea
How many maps have you made in two years?


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Offline blαh2355

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Re: zs_holdout *new map*
« Reply #11 on: August 07, 2011, 01:50:47 PM »
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How many maps have you made in two years?
And name them all if you can.



Offline TehHank

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Re: zs_holdout *new map*
« Reply #12 on: August 07, 2011, 02:44:47 PM »
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tf2 (note this was private for my server):
idle_halloftrade
cp_facilty
ctf_overground

gmod:
this derp
za_trainstation
za_porthope
gm_flatsilo (for old clan build server but its my first map and crappy as shit)

l4d2:
only 1 for experimentation of the left 4 dead authoring tools



Offline Mehis

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Re: zs_holdout *new map*
« Reply #13 on: August 07, 2011, 05:12:53 PM »
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I google'd all of your maps. With " " and without.

Quote
idle_halloftrade, ctf_overgrown, za_trainstation, za_porthope

Nothing.

Quote
cp_facility

http://www.gamebanana.com/maps/47135 This?

I still doubt you have been mapping for two years. Why? Because:

- Level of detail.
- Empty.
- cl_drawhud 0 (Come on! It isn't so hard.)
- Lights have normal 200 brightness and color.

I still hope that you will continue mapping and enjoy doing them.

On-topic: Don't add this map to the servers.

Offline TehHank

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Re: zs_holdout *new map*
« Reply #14 on: August 08, 2011, 01:35:21 AM »
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I google'd all of your maps. With " " and without.

Nothing.

http://www.gamebanana.com/maps/47135 This?

I still doubt you have been mapping for two years. Why? Because:

- Level of detail.
- Empty.
- cl_drawhud 0 (Come on! It isn't so hard.)
- Lights have normal 200 brightness and color.

I still hope that you will continue mapping and enjoy doing them.

On-topic: Don't add this map to the servers.
To awnser the ones you couldn't find i made them for my private clan server ages ago.
and cl_drawhud 0? i did lol it removed the ammo but didn't remove the zombie HUD.
2 years as in making maps but not maybe being truely excellent. i just know how to make a decent map but not the great details.
and no thats no my map. my map was a remake of goldeneye's facility.
im glad by your  feedback and hope to improve this by a large bit. its good have critics  :trollface: