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TTT: Traitor Testers..... why?
Sabb:
Add a cap onto the testers?
Only works for 4 tests or something.
Prox:
--- Quote from: Axule on August 05, 2011, 10:06:29 AM ---I believe it isn't rdm when you get killed for not following the Detective's orders to get in there.
--- End quote ---
I believe detectives on a video game can break rules too.
Deacon:
About the mob mentality part of the game...
It is sort of meant to be that way.
You are a group of terrorists with known traitors among you.
You will team up with your partners to take down these traitors.
You can only trust those who have been through, lets say, a lie detector test.
Rather than relying on your friends to die before you can do anything.
Travelsonic:
--- Quote from: Axule on August 05, 2011, 10:06:29 AM ---I believe it isn't rdm when you get killed for not following the Detective's orders to get in there.
--- End quote ---
That doesn't make sense - if you weren't being shot at, to shoot somebody only because they didn't follow an order - which I dunno if one is obligated to follow in the first place - is kosher.
--- Quote from: TakeBackTheRain on August 05, 2011, 12:20:28 PM ---About the mob mentality part of the game...
It is sort of meant to be that way.
--- End quote ---
But I'm arguing that the mis-use of traitor testers creates the wrong kind - as here you have a device that **can** definitively - depending of course on how it is implemented on a map - either reveal, or dispose of Terrorists with little more than convincing somebody to go into the chamber - which can evolve into cohesion with the threat of [in-game] death - either directly from not entering, or indirectly from people acting upon hyped up suspicion ascertained purely from not going in, and not from things like shooting at others, or stalking players, etc.
--- Quote from: TakeBackTheRain on August 05, 2011, 12:20:28 PM ---You are a group of terrorists with known traitors among you.
--- End quote ---
Well, to get pedantic, all that is known is that traitors are among you. The thing is you, the players and detectives, must find out who it is...
--- Quote from: TakeBackTheRain on August 05, 2011, 12:20:28 PM ---You can only trust those who have been through, lets say, a lie detector test.
--- End quote ---
IMO not a good analogy - lie detectors operate more as a coercion-to-tell-the-truth than an actual ability to tell a lie from a truth - backed up in real out-of-game life by the ease of manipulating the results, the lack of admissibility in courts, etc... whereas in the game realm these things are anywhere from definitive in exposing and / or disposing of Ts.
--- Quote from: TakeBackTheRain on August 05, 2011, 12:20:28 PM ---Rather than relying on your friends to die before you can do anything.
--- End quote ---
::)
.... perhaps that's part of how the game WORKS? To use the work of the detectives with their tools - DNA scanners / the results of scanning the DNA of dead innocents, any list of names they could get of of them, and the help of those fellow innocents who were shot at, and survived [and/or killed a traitor], or witnessed such things going on? Isn't part of the game using all of those things mentioned immediately above to DEDUCE who is T, if you aren't in a gunslinging fight against one who engaged you [and / or fucked up killing you stealthily]?
Sabb:
--- Quote from: Travelsonic on August 05, 2011, 01:08:03 PM ---That doesn't make sense - if you weren't being shot at, to shoot somebody only because they didn't follow an order - which I dunno if one is obligated to follow in the first place - is kosher.
--- End quote ---
I don't personally care when detectives kill for not going in the traitor tester, because if the person is refusing to be tested they obviously seem suspicious, so they are killing that person based on that suspicion. In other words, I don't really consider it RDM. Plus the person that doesn't want to go into the traitor tester could just be trying to get killed by the detective, so keeping that considered, not many people even kill for that anyways. (not from what I've seen at least)
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