Author Topic: ZS server map routes  (Read 300 times)

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Offline coolzeldad

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ZS server map routes
« on: September 18, 2010, 02:35:40 PM »
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ORIGINAL THREAD BY Cake Face

Im sure we are all used to the most voted for maps (deathsh-maps, fort, aleous) but hey, why not help out new players with a guide to help them understand where to go and where to keep away from. I'll only do this on good maps with detailed geometry. For my first example:

ZS_FORT (Outside)

Red = Zombie Spawn Area
Green = Human Spawn Area
Red Arrows = Useful Zombie Path's
Green Arrows = Useful Human Path's
Dark Blue Area's = Propable Spots/Useful Dynamic props
Maroon=Barricade Kit spots
AIDS pink = Stairs
Yellow Area's = Ammunition Crates
Light Blue = Ladders
Seafoam Green = Shooting spots



If I get around to it, next post will be fort outside and then move onto the next map
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When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

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Offline coolzeldad

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Re: ZS server map routes
« Reply #1 on: September 18, 2010, 02:36:21 PM »
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ZS_FORT_BASEMENT/PIT

 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline coolzeldad

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Re: ZS server map routes
« Reply #2 on: September 18, 2010, 02:36:34 PM »
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I hope this new method works.

ZS_CAVE_B3
It is what it is. A gaint cave map with lava rivers as your only defence against the zombie onslaut, with minimal cading areas and wide open spaces. Your gona be using your flashlight alot, so make sure you have a good graphics card or turn down the shadow option to your needs.

Human Level: Easy
Zombie Level: Easy/Medium

Overview of map:


Red = Zombie Area's
Light Blue = Human Area's
Yellow = Hazards

Points of Interest:

1. Health Station (Regenerates every 1-3 minutes)
2. Flat cliff to stay on (Get to 2 by jumping ontop of the fences)
3.Cliff side (Get up there by ladder)
4.Secret  Room #1 (Break the wall in-front of it to enter, Get there by turning off lava at station and crossing past 1, or standing at 8, jumping off and landing on the slight floor.)
5.Secret Room #2 (Not really escalated, I dont recommend going there, you must find a breakable wall to get there)
6.Lava Station (Hit the "Use" button on the station to temp. turn off lava. Lava re-activates in 1 minute)
7.Light Generator (Hit the "Use" On the 2nd button on the generator to toggle of the lights)
8.Overview of health station (You can get a few shots at zombies here)
9.Main shooting range at cliff
10.The fences to jump on.

Zombie tips:

1. There's a slight floor sticking out behind the health station at the very edge of the wall, camp there as a wraith and wait for a low-health human to come along to Regen. Before they reach green health, slash them to ribbons.
2. If your a fastie, you can lunge at the humans on the flat cliff spot to damage them.
3. My favorite, this only works with fasties. Try the best as you can to get on the other side of the human area, behind the humans when they are facing toward zombie spawn. Run up and lunge at them, thus pushing them into the lava. If they get out but with very low health, lunge at them, trap them and tear away.

The Human Spawn:



 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline Mr. Franklin

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Re: ZS server map routes
« Reply #3 on: September 18, 2010, 02:39:52 PM »
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AHHH- i made a guide similar to THIS.^^
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Offline Cake Faice

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Re: ZS server map routes
« Reply #4 on: September 18, 2010, 05:42:42 PM »
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Holy shit, I havent updated the pictures in age's. I'll be glad to make more guides if you guys name a couple of commonly played maps.

Offline Rocket50

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Re: ZS server map routes
« Reply #5 on: October 27, 2010, 04:34:59 PM »
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first one is poorly drawn, but effective

Offline Don

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Re: ZS server map routes
« Reply #6 on: October 27, 2010, 07:33:33 PM »
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Holy shit, I havent updated the pictures in age's. I'll be glad to make more guides if you guys name a couple of commonly played maps.
I heard this map called "deathlab" is quite common

Offline Jman

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Re: ZS server map routes
« Reply #7 on: October 27, 2010, 07:34:10 PM »
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first one is poorly drawn, but effective

I don't see you making ANY drawing so  :gtfo:  ;)

Offline Monttumopo

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Re: ZS server map routes
« Reply #8 on: January 28, 2011, 12:59:52 AM »
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Paint?  :D

Offline memo3300

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Re: ZS server map routes
« Reply #9 on: January 28, 2011, 05:41:53 AM »
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Paint?  :D

                               

ontopic:

deathtime, you won't survive if you don't know the map.







S[hes] Br[ok]en

Offline Pryvisee

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Re: ZS server map routes
« Reply #10 on: January 28, 2011, 06:50:17 AM »
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ontopic:

deathtime, you won't survive if you don't know the map.

Well it does look like he used mspaint.exe

Sabb: oh when'd you get there!?
...
Sabb: That was embarrassing.

Offline memo3300

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Re: ZS server map routes
« Reply #11 on: January 28, 2011, 06:54:47 AM »
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Well it does look like he used mspaint.exe

well it actually does,  but that guy is allways saying shits that are irrelevant for the thread ._.







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Offline Cake Faice

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Re: ZS server map routes
« Reply #12 on: January 28, 2011, 02:04:12 PM »
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Fun fact:

I used MS Paint for the first fail photos. But with zs_cave, I actually took pictures of the map and did some photo editing on it with flash (WTFNIGGERTAHTSONLYFORANIMATIONSDADSA).

Offline dun14black

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Re: ZS server map routes
« Reply #13 on: March 15, 2011, 10:39:50 PM »
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Can say well tried...It looks something good!!!

Offline Travelsonic

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Re: ZS server map routes
« Reply #14 on: March 16, 2011, 03:34:05 PM »
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I don't see you making ANY drawing so  :gtfo:  ;)

Hmmm.... I could be a wise-ass and exploit the holes in the logic, but I guess I won't - don't give enough of a damn, nor do I *want* to be an asshole nub-for-nuts.

I really like the idea behind all this.  Perhaps if you worked on a slightly smaller scale, you could fit all of the ZS_FORT on one image.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface: