Author Topic: Combine turrent  (Read 273 times)

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Offline Travelsonic

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Re: Combine turrent
« Reply #15 on: July 04, 2011, 07:59:10 AM »
+1

The whole point of the map is to separate noobs from the pro's.

So, basically, you're using elitist asshattery to defend it?

False dichotomy aside, how do you separate the pros, as you put it?  Seems rather arbitrarily defined, if defined at all.

- Say people push team mates off high cliffs on purpose, killing them
- Say we encounter DoS or DDoS caused lag that causes somebody to bump into another player and push said player off to their death?

Where do those legitimate scenarios - which have occurred continually - and the people "victim" to those situations fall into your dichotomy?


Meaning, Getting shoved off is part of the gameplay idea.

Deal with it.

And I am dealing with it, by saying it's either a shitty mechanic pure and simple, OR a good idea that is poorly implemented - and clearly I'm not the only one who holds that sentiment.  By which, I'm talking about the collisions between players. 

Saying it's a part of game design doesn't make it infallible, or immune from criticism, as ideas that are intended to enhance gameplay can STILL be riddled with problems, and/OR suck.  Saying its part of the design doesn't instantly make it a good idea, or if it IS a good idea, it doesn't make it free from needing to be fixed if issues do arise.


« Last Edit: July 04, 2011, 08:14:02 AM by Travelsonic »
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Offline coolzeldad

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Re: Combine turrent
« Reply #16 on: July 14, 2011, 04:56:31 PM »
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Collisions are as disabled as I can make them with lua. ( There is another alternative to make collisions completely non existent but it is functionally a disaster and has been experimented with multiple times. )

The push is very slight and is part of the gameplay.. also poses as a component of partial realism - a basis of the core concept.
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Offline Don

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Re: Combine turrent
« Reply #17 on: July 14, 2011, 05:17:18 PM »
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I helped make Feartower. (See credits sign at the beginning of the map)

The whole point of the map is to separate noobs from the pro's.

Meaning, Getting shoved off is part of the gameplay idea.

Deal with it.
Excuse me but what the flying fuck are you saying?

Fear tower is a shitty map.
It's not hard to get up and once you're up there it's impossible to die.

You should feel bad for defending maps with elitist asshatery, as the previous poster Travelsonic has correctly put it.