Author Topic: Here we are again...  (Read 234 times)

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Offline Deacon

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Re: Here we are again...
« Reply #15 on: June 04, 2011, 08:57:59 AM »
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oh
:<

Offline Travelsonic

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Re: Here we are again...
« Reply #16 on: June 04, 2011, 09:27:55 AM »
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-9999 respect, and 50% watched, wow, wtf?  How is this even still happening?

[and why do we used signed 16bit values for respect?]
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Mr. Franklin

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Re: Here we are again...
« Reply #17 on: June 04, 2011, 09:28:34 AM »
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coolz be trollin possibly...
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Offline blαh2355

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Re: Here we are again...
« Reply #18 on: June 04, 2011, 09:29:00 AM »
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coolz be trollin possibly...
Na, he would go :trollface: and be like hahaha and only do it once :/



Offline Travelsonic

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Re: Here we are again...
« Reply #19 on: June 04, 2011, 09:33:56 AM »
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-9999 is a 16bit signed number... quick, [EDIT: MASS] downvote my posts to cause arithmetic underflow.   :trollface:
« Last Edit: June 04, 2011, 03:05:28 PM by Travelsonic »
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline blαh2355

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Re: Here we are again...
« Reply #20 on: June 04, 2011, 09:47:06 AM »
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-9999 is a 16bit signed number... quick, downvote my posts to cause arithmetic underflow.   :trollface:
It didn't work, it just went to -10000 :P



Offline » Magic «

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Re: Here we are again...
« Reply #21 on: June 04, 2011, 10:30:42 AM »
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it doesn't work but I'ma -1 you anyway

Offline Tomcat

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Re: Here we are again...
« Reply #22 on: June 04, 2011, 10:31:07 AM »
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wat

Offline Sabb

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Re: Here we are again...
« Reply #23 on: June 04, 2011, 11:28:05 AM »
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-9999 is a 16bit signed number... quick, downvote my posts to cause arithmetic underflow.   :trollface:
You know when respect is fixed again you'll now lose 5 respect LOL.


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Offline » Magic «

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Re: Here we are again...
« Reply #24 on: June 04, 2011, 01:07:43 PM »
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You know when respect is fixed again you'll now lose 5 respect LOL.

That's why I did it


:trollface:

Offline Sabb

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Re: Here we are again...
« Reply #25 on: June 04, 2011, 01:14:08 PM »
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Offline coolzeldad

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Re: Here we are again...
« Reply #26 on: June 04, 2011, 02:41:29 PM »
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Negative penis!?!/
NOOOOOOOOOOOOOOO

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Offline Travelsonic

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Re: Here we are again...
« Reply #27 on: June 04, 2011, 03:04:26 PM »
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It didn't work, it just went to -10000 :P

Lol @ everybody taking this seriously, not saying that in the "ohohodumbass!!!!" sense of the term, but the OMGwhyDidIdoThat sense of the term....  I deserve it I guess, but still, you 'd need more than -10k to cause a 16bit signed integer to trigger an underflow condition.  :P

[An example of underflow hilarity: Sonic the Hedgehog 1, and 2 [never tried it on Sonic CD]: Underflow glitch in water level causes you to get 255 lives]
« Last Edit: June 04, 2011, 03:07:55 PM by Travelsonic »
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline The Penguin

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Re: Here we are again...
« Reply #28 on: June 04, 2011, 03:51:33 PM »
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i think i'm doing something wrong because nothing happened.

Offline blαh2355

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Re: Here we are again...
« Reply #29 on: June 04, 2011, 06:00:40 PM »
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Finally back to normal.