Author Topic: zs_cityscape_v1  (Read 113 times)

0 Members and 1 Guest are viewing this topic.

Offline Xexxar

  • ***
  • Posts: 116
  • Huehueuhuehueuh!
  • Respect: +55
zs_cityscape_v1
« on: June 13, 2011, 08:25:12 PM »
+3
Hi! I am making a ZS map since I cant play ZS.

The map is a large city. Zombies will spawn in the church/graveyard which will be the center of the town.

Since this is still early development. I only have a bit done. But I want to get some good constructive critism so I can make my other buildings look better and spruce up the ones done already.

These are pictures of the factory, what do you think I can do to fix it, or is it fine.















Again, this is no where near done, I just need some advice on how to make this better.
« Last Edit: June 13, 2011, 08:26:55 PM by Xexxar »


Heueuheuhuehueuh!

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: zs_cityscape_v1
« Reply #1 on: June 13, 2011, 08:26:20 PM »
0
Looks like it's heading in the right direction. Needs more scenery or plants, maybe a small building.
Miami's Finest

Offline Xexxar

  • ***
  • Posts: 116
  • Huehueuhuehueuh!
  • Respect: +55
Re: zs_cityscape_v1
« Reply #2 on: June 13, 2011, 08:28:26 PM »
0
Where should this small building be?


Heueuheuhuehueuh!

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: zs_cityscape_v1
« Reply #3 on: June 13, 2011, 08:38:20 PM »
0
Where should this small building be?

somewhere in the middle of that vast, expansive desert of concrete

preferably surrounded by grassy areas with foliage
Miami's Finest

Offline memo3300

  • *****
  • Windows UserOld Forum MemberLeague PlayerDWO Player
    View More Badges!

  • Posts: 1351
  • Gender: Male
  • the measure of a man is what he does with power
  • Respect: +251
Re: zs_cityscape_v1
« Reply #4 on: June 13, 2011, 08:41:50 PM »
0
Where should this small building be?

add a shelter at the corner with no things ( counting down the screenshots, the fith one)

also would be really nice a basement under the big building that got a long underground hallway to this shelter.








S[hes] Br[ok]en

Offline Xexxar

  • ***
  • Posts: 116
  • Huehueuhuehueuh!
  • Respect: +55
Re: zs_cityscape_v1
« Reply #5 on: June 13, 2011, 08:44:16 PM »
0
add a shelter at the corner with no things ( counting down the screenshots, the fith one)

also would be really nice a basement under the big building that got a long underground hallway to this shelter.

Makes sense for zs, but I want to keep this as realistic as possible. I may to something like that as a fallout shelter for one of the houses. I filled up that corner with trailer crates. It looks good and fills that spot up.


The concept of the map is move around while going from shelter to shelter. If you act as a team this map is really fun because in right in front of the church where the zombies spawn is the hospital, the only place to heal. But this place is impossible to cade. (Tons of enterances and very few excape roots, all static props that dont move.) So you will want to move from building to building, every wave end stop by the hospital and move to the next building. Because the map is large you can change your location on the zombies helping you alot. Smart zombies will follow you with noclip, but this is gmod so no one is smart.



Early Pictures of the Church



« Last Edit: June 13, 2011, 10:31:19 PM by Xexxar »


Heueuheuhuehueuh!

Offline Xexxar

  • ***
  • Posts: 116
  • Huehueuhuehueuh!
  • Respect: +55
Re: zs_cityscape_v1
« Reply #6 on: June 15, 2011, 11:32:37 PM »
0
Why no one comment on it.


Heueuheuhuehueuh!

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: zs_cityscape_v1
« Reply #7 on: June 15, 2011, 11:38:37 PM »
0
Would be nice if you could go inside. Sorry if I'm requesting too much, looks great for your first map.
Miami's Finest

Offline Xexxar

  • ***
  • Posts: 116
  • Huehueuhuehueuh!
  • Respect: +55
Re: zs_cityscape_v1
« Reply #8 on: June 17, 2011, 12:15:32 PM »
0




There you go.
« Last Edit: June 19, 2011, 03:33:46 PM by Xexxar »


Heueuheuhuehueuh!