Support (Read Only) > Suggestions
Assist system in ZS?
memo3300:
--- Quote from: This Guy on May 17, 2011, 08:09:46 AM ---Im not that experienced in scripting and whatnot in the source engine.
My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill
This will help players with lesser weapons so they could catch up on the weapon upgrades.
--- End quote ---
i don't know coding or source engine either, but idk why i think this would be easy to code.
mean while the other idea for making it for damage sounds hard to code and easy to abuse.
jimonions:
Its not about changing the source code. Its about what hooks Garry makes for lua to be tangible with the it. Or so I think that's how it works correct me if im wrong.
zs is written in lua - not C++
Deathie:
As opposed to rewarding the person who gets the KILL,
Highest damage = 1.0 / One Kill
Second Highest Damage = 0.5 / Assist
This seems the most fair/balanced.
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