Support (Read Only) > Suggestions
Assist system in ZS?
memo3300:
--- Quote from: kruel kramer on May 14, 2011, 01:12:35 PM ---Why not just make a damage system? Players get rewards based on the damage they have done, not the kills they get. GU used to do this, everyone loved it
--- End quote ---
shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.
hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.
kruel kramer:
--- Quote from: memo3300 on May 14, 2011, 03:57:45 PM ---shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.
hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.
--- End quote ---
For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.
kruel kramer:
--- Quote from: Arcoyle on May 10, 2011, 09:24:13 AM ---but kill stealing is so easy :(
I agree there should be a system like that though, would make it more fair. And to the damage system instead of kills- In maps like fort humans could abuse that horribly where they just shoot the zombies while they are in the green smoke and rack up massive amounts of damage easily.
--- End quote ---
if we're going to shoot zombies while they are in the green smoke, then why not make a system that DAMAGES humans when they try to spawncamp?
memo3300:
--- Quote from: kruel kramer on May 14, 2011, 04:51:25 PM ---For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.
--- End quote ---
don't double post or people will eat you alive.
anyways, how you want this to work?... i mean... not all zombies got the same healt...
just want you to explain me how you think it can be done.
also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.
This Guy:
--- Quote from: memo3300 on May 14, 2011, 05:09:22 PM ---anyways, how you want this to work?... i mean... not all zombies got the same healt...
just want you to explain me how you think it can be done.
also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.
--- End quote ---
Im not that experienced in scripting and whatnot in the source engine.
My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill
This will help players with lesser weapons so they could catch up on the weapon upgrades.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version