Went for a completely effect based map to make your gfx card cry.
I guess it could substitute for my failed ttt map.
The map has a weather cycle from sunny to rainy every 3 minutes all based off particle effects and hdr exposure, color correction, and fog control.
Features:
3d skybox
fake volumetric lighting
leaves (yay)
dynamic rain (toned down to compensate for lag)
rain splashes
sweet hdr control based off lostcost
color correction
fog control
some other stuff
meanwhile trying to get that fookin island map to compile same as usual. Source hates big maps.
look here for the rest of the pics:
https://picasaweb.google.com/jimonionsprofile/Abandoned#These pictures hardly represent the glory this is ingame.