Support (Read Only) > Suggestions

Can we nerf the ZS fall damage/prop damage?

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Waldemar der SCHLITZER:
Ok, guys, i got the idea. You know in HL2 that the Falldamage is according to the height (In that case, its the y-axis.) . So, If you fall from a height that would kill you in reality, you explode like a bombed Barrel. But if you jump down from a high fence that normally would kill you at the current settings, you will get away about 50 HP or something like that. I´ll see what the mp_falldamage settings in HL2 is, its how i said something with the y-axis.

BTW: I googled something about the mp_falldamage, according to the height, anything to read is here : http://www.facepunch.com/threads/643321-Help-with-mp_falldamage-1-or-realistic-fall-damage

Theres something about a Lua-Code, what Garry didnt add in Gmod as Valve did in HL2. (Build = Falldamage 10 no matter what height it is, so its in every Gamemode set 10, until its been changed in lua)

So ill suggest we have to add that code on the homepage into the lua, if it doesnt works we could still try the HL2 mp_falldamage settings.

Greets

Waldemar der SCHLITZER (earlier, v_vengeance)

Deacon:
would it be possible to use the TTT fall damage system?

/n00bquestion

John:
I think the falldamage should not be nerfed, seen as it makes it more realistic, but I do agree with the fact that you walk on a prop and explode is very annoying....
If this is fixable, please do...

Seb:

--- Quote from: iG_John on April 10, 2011, 05:13:05 AM ---I think the falldamage should not be nerfed, seen as it makes it more realistic, but I do agree with the fact that you walk on a prop and explode is very annoying....
If this is fixable, please do...

--- End quote ---

How is falling 10 feet and exploding realistic?

Travelsonic:

--- Quote from: iG_John on April 10, 2011, 05:13:05 AM ---I think the falldamage should not be nerfed, seen as it makes it more realistic....

--- End quote ---

But it should be tweaked - so it is consistent [seriously, playing [fear tower?] in ZS, I fell as the same zombie, survived a fall from the very top, but exploded into a mass of huts guts falling from 1/4 that height, had the same amount of health in both cases.  How the hell does that make any sense?

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