.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects
Tratior vs. Detective[Fail]
Cake Faice:
--- Quote from: Frank on August 03, 2010, 04:23:47 PM ---Stupid Itchy dunno how to drop weapons and how to be a smart Tray'a.
--- End quote ---
....
I never thought of that.
Itchy, I think that throws your logic off a bit more.
Until the detective DNA checks the weapons...but they'd be a first target.
ItchyDani3l:
Well frank, I'd expect this mod wouldn't just add extra weapons on a map, but rather replace some.
And frank, when everyone spawns, you usually remember who has which weapons don't you.
Faggot.
@cake well no lol. because there will probably only be 1 or 2 of each weapon on the map. and you usually remember who has which weapon >.>
at least I do. That's why I kick ass as innocent.
Let's just put it this way: if you make this weapon mod, it will make being an innocent exponentially easier for me. Maybe not other people, but it will for me.
Cake Faice:
Lol, wut I had in mind that it would add. But like previously stated, its up to the map makers for balance and up to the traitor to make his moves wisely. Not all traitors have to use the new weapons too.
Heck, I dont even think I can find anyone who can make a new .fgd for map makers to use the new weps.
ItchyDani3l:
Either way, it will mess up the game. Trust me. The only reason that there aren't more weapons now is because they know that it will fuck it up.
That's also the reason why they're making more traitor/detective weapons instead.
Cake Faice:
Well Besides, im not going to release in the next week or so. Im going to take time to review them, figure out the balances and stuff.
Maybe 3 of the 5 or 6 weapons will be for detective/tratior.
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