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Tratior vs. Detective[Fail]

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Cake Faice:

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Edit: Sorry guys, Coolz never responded back to me. He said something about people QQ'ing about it being unbalancing, but even though I tried to talk to coolz about balancing...no reply. Im still leaving the link up just incase, but until coolz can actually reply to me, telling me a simple yes or no...guess the TTT pack wont happen.


ATTENTION TO MAP MAKERS: DOWNLOAD THIS CUSTOM .FDG FILE TO USE THE NEW WEAPONS IN YOUR MAPS OR UPDATE YOUR MAPS WITH THEM!


(Re-download this)DOWNLOAD THE PACK NOW!

Use the console commands to test out in singeplayer:

(Make sure you downloaded a hard copy of ttt overide the blank gamemode with "terrortown")

give weapon_ttt_(name)

ttt_debug_preventwin 1
ttt_minimum_players 1
===================================================================================================


THE NEW WEAPONS


Innocents (Update your maps with these guns)


M3 Pump Shotgun:
(Comparing to Shotgun)


More Damage
More accurate
Slower firing speed
Smaller Clip Size
One less pellet per shell


Glock
(Comparing to pistol)


Faster Firing speed
 More Accurate
Less Damage Done
5% Smaller clip size



Detectives



MP5
(Comparing to UMP Prototype)



Way more damage done
Faster Firing speed
Less Recoil

Alot more inaccurate



USP
(Comparing with Glock)



Slightly less recoil
Way more damage done

More Inaccurate
Smaller Clip size


Traitors

AK-47
(Comparing with M16)


Hella faster firing speed
Slightly less recoil
66% More clip size

Hella inaccurate
Alot lower damage


Silenced Sniper Rifle
(Comparing with Rifle)



Alot more damaged done
Slightly faster loading time
Virtually Silent.

Less accurate
Hella smaller clip size


And thats all the new weapons. If there are any balancing issue's, then please. By all means post here and talk about how I can better balance them.



Oh hai thar. Recently, the traitors and detective's have been at each others throats for a while now. As the detective is every traitors #1 target and the detective using 1337 killz to track down the traitors. But lets bring the competition to a whole new level.

RND's First TTT Weapon pack

Recently, the traitors and detective's are in the process of being given new weapons to fight each-other with. Guns specifically. Check this thread regularly tp see any new updates.



(Sadly, since I cannot get custom models to work, the weapons will be based off of CSS models but with unique ability's to my lua knowledge limit)

ItchyDani3l:
This will ruin the game, but at least we can have fun while we do so.

Cake Faice:
...and how so?

Cable:
lolololol i like the last vote option XD jk

ItchyDani3l:
Well, let's make a theoretical situation.

There are - let's say - 12 players on the server at one time.

Bob
Pete
Jim
Richard
Johnny
Faggot
Arse
Packaged Ninja Waffles
Jenny
Nick
Sam
Robert

Now, each of those players will pick up 1 primary weapon at the beginning of the round.

Bob - Shotgun
Pete - Mac10
Jim - Rifle
Richard - M16
Johnny - Shotgun
Faggot - mac10
Arse - rifle
Packaged Ninja Waffles - M16
Jenny - shotgun
Nick - rifle
Sam - mac10
Robert - m16

Now let's select traitors and a detective. (I did this randomly)


Bob - Shotgun
Pete - Mac10
Jim - Rifle
Richard - M16
Johnny - Shotgun
Faggot - mac10
Arse - rifle
Packaged Ninja Waffles - M16
Jenny - shotgun
Nick - rifle
Sam - mac10
Robert - m16

Now, if one of the traitors kill someone, any 1 person would have a 1/4 chance to kill a traitor (well I guess 2/4 chance now if it's a rifle kill) based on what weapon was used. Except shotgun. If the shotgun dude killed a traitor, people will know not to kill the detective. That's a 1/3 chance.

Now let's replace these weapons randomly by adding 3 new weapons. Only 3.

Bob - Shotgun
Pete - AK47
Jim - Rifle
Richard - M16
Johnny - Grenade Launcher (?) lol
Faggot - mac10
Arse - rifle
Packaged Ninja Waffles - Laser Cannon
Jenny - shotgun
Nick - rifle
Sam - Laser Cannon
Robert - m16

Now if the shotgun guy kills someone, any one person has a 1/2 chance to kill a traitor if they kill anyone they see.
If a rifle person kills someone, they now have a 2/3 chance. Do you see where I'm going with this.

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