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Chimera hunt messes up fretta

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Dale Feles:

--- Quote from: Minic on March 17, 2011, 01:00:13 PM ---There are two separate issues here.

One is many entities stop colliding, either fully or partially, they also appear to have no friction. This issue also happens from time to time on Wire Build, so if you've seen it there, you know what it would look like on Fretta.

That issue appears to occur in a few gamemodes. So I do not believe it's gamemode specific. Just today I personally saw it happen on 3 separate gamemodes, and yes one of them was Chimera Hunt, but it's not just limited to that gamemode.

The second issue $ilent brought up is due to a sanity check the Chimera Hunt gamemode does on timers... The code is perfectly logical, but for some reason timers fail, it then reloads the map...


Both issues are being looked into and will hopefully be resolved soon.

P.S.
Bill Cosby in Chimera Hunt map much? LOL



--- End quote ---

It's the secret bill cosby piggy.

Junior:

--- Quote from: Prox on March 16, 2011, 09:06:59 AM ---My game crashes sometimes when I'm just about to load this.

--- End quote ---

Buzzkill:

--- Quote from: Prox on March 16, 2011, 09:06:59 AM ---My game crashes sometimes when I'm just about to load this.

--- End quote ---

Waldemar der SCHLITZER:
wow, just check gmods integrity and it should work again, thats the way i fixed it.

Ummm, i have to agree Minic, its not only Chimeras fault, maybe lua issues or something like that.

Bagas:
I'm don't think it's the Chimera hunt gamemode as other servers run it fine but could it be the map?
There is only one map on the server for the gamemode so it could be the problem.
And i've noticed props flying off their places and sliding on the floor and fences with no collisions, so then a player could walk through it. All of this in ch_tazmily.
Then after UCH has finished other fretta modes are screwed, like dodgeball, stalker and garryware.
So could we test with a different map?

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