Author Topic: Hay jim, I nids help  (Read 96 times)

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Offline Cake Faice

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Hay jim, I nids help
« on: February 19, 2011, 05:52:57 PM »
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Or anyone for this matter.

Since I'm too lazy to post pictures, I r going to describe it.

1. I has a simple room with a grass ground and orange generic dev textures for walls.

2. I have a stand with a func_button on it. And a few meters away is a wall, chopped into bits, ready for Fake-DMM.

3. All the bits are func_physbox's. They all has 0 for strength, 0 for health over-ride, and 150 for Physics Impact force to override Motion.

4. Right next to them are env_explosions. With a magnitude of 250.

5. I has a button that has an output (explode) to the env_explosions.

6. When I press the button, I want the explosions to go off and toggle motion on the walls to make them fall down.

7. And so-far, that is not happening.

I dunno if the env_explosions are set correctly or if it's the wall bits. I just want it so when a player presses the button, it toggles an explosion on the walls, which toggle a physics explosion to send all the bits flying. And I dunt want the walls to enable motion if a player bumps into it or shoots it.

I can haz help?

Offline jimonions

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Re: Hay jim, I nids help
« Reply #1 on: February 19, 2011, 05:55:57 PM »
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try env_physimpact

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Offline Peetah

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Re: Hay jim, I nids help
« Reply #2 on: February 19, 2011, 06:10:59 PM »
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Well since this is a pub thread. Why not I inb4? >:3
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Offline Cake Faice

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Re: Hay jim, I nids help
« Reply #3 on: February 19, 2011, 06:26:18 PM »
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env_physimpact didn't work :(

Offline jimonions

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Re: Hay jim, I nids help
« Reply #4 on: February 19, 2011, 06:34:16 PM »
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vmf,pics,vid

I really dont recommend using fake dmm, source physics are wholly unreliable

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Offline Cake Faice

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Re: Hay jim, I nids help
« Reply #5 on: February 19, 2011, 06:36:15 PM »
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vmf,pics,vid

I really dont recommend using fake dmm, source physics are wholly unreliable

Beh, forget the DMM then. I'll just clip up a wall and make 1 section breakable instead of it just falling down. As in using with func_breakable.
« Last Edit: February 19, 2011, 06:37:47 PM by Cake Faic »