ZS Timerift, take 2Dem textures better compile this time.Please, if you find any bugs/major unbalances, post them in this thread.
Oh and btw, I am aware of the one bug where you enter the wormhole to inversion, and you take fall damage. I'm working on fixing that in the v2 version.
Now, if you've played a lot of ZS before on RND servers, you most likely encountered a broken, bugged up map called "zs_timerift_v1". I made dat map. The walls all had missing textures and everything. But, you could teleport and visit portions of popular zs maps like 4ngry, fort, insane asylum and cave.
The reason why it broke is that somehow, PakRat bugged up or Valve released an update which screwed up the map. The textures would not recompile or anything. So I asked coolz to remove it, and he did. But then afterward, a glitch was discovered that even though the map was removed from the server, it was still on the end of the round list. If you voted for the map and it won, the server would stay at the loading new level screen until an admin came and restarted it. Then it was removed from the list as well.
And with a 3 day weekend, I wanted to accomplish something. So after failing with other maps, I guess it's time to break out timerift again. Now: (Old screens are old)