.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects

Project Legends (Zelda Legends FPSMMORPG)

<< < (5/91) > >>

Deacon:

--- Quote from: Death M.D. on January 08, 2011, 07:44:36 PM ---Voice actor?

--- End quote ---

sure, if you needed a voice. but i wouldn't be able to help until the thing is deep into development/near completion

Deathie:
Alright, heres my goal for the weekend

Compile Wolf Sounds
- Ambient Distance
- Idle
- Alert
- Attacking
- Attacking hit
- Attacking miss
- hurt
(Let me know if source uses any other sounds for NPC's)
(Also, does source differentiate between attacks that hit, or miss?)

Figure out what ambient tracks I'm going to use and/or remake

Horror Tracks > Monsters in the distance, ect
Calm Tracks > No BGM, just ambient sounds like chirping, crickets, water, ect
Battle Tracks > ?
Generic Music > Variations of the original tracks + using original tracks.

I also have a Gerudo Valley remix that was ORIGINALLY in OOT, for the planned Arena level/area, but was later removed. Honestly, it sounded pretty damn good. I'll work on getting that uploaded when I have a chance.

I also want to know if you guys think I should just port the sounds from the original OOT, or use entirely new samples.

Preferably, using original samples, due to the fact that the game samples might be paid samples, and we'd be subject to copyright.
Then again, we're remaking a MMO version of the Zelda franchise, so copyright issues might not be a concern.

Cake Faice:
And my weekend goal is to model some world model zelda weapons.

Cheesicle:
Maybe you should contact the original creator. He might be able to help a bit. also just let him know his gamemode has been revived.

Also I would like to try some mapping, if there is still space.

Voice acting too, if it is needed.

» Magic «:

--- Quote from: Cake Faic on January 08, 2011, 03:55:49 PM ---Shit. I cant work them :C

I can attempt to add bones to them but there is no-way to change the default source 3rd person animations.

For that wolf attack/jump thingy, I could read-up on view models and create the same effect like it will show your hands moving for those moves and such. But i dont know about the lua. You gotta get your lua scripture to do that.

--- End quote ---

yeah I need to somehow use a ragdoll as a playermodel

I'll do teh lua shit or whoever works on that :)


--- Quote from: Death M.D. on January 08, 2011, 05:22:12 PM ---Okay, this is news to me, but the N64 ran Midi's.

Which is great, because now I can just rip samples from it.


I can start working on ambient tracks and such either tonight, or tomorrow.


I'll also compile some wolf sounds (howling, attacking, ambient, warnings, ect)

--- End quote ---

okay dude :D

and source can't tell if an attack misses so Nope


--- Quote from: Cake Faic on January 08, 2011, 10:53:57 PM ---And my weekend goal is to model some world model zelda weapons.

--- End quote ---

:cake:

--- Quote from: Cheesicle on January 09, 2011, 01:17:01 AM ---Maybe you should contact the original creator. He might be able to help a bit. also just let him know his gamemode has been revived.

Also I would like to try some mapping, if there is still space.

Voice acting too, if it is needed.

--- End quote ---

ronondex@gmail.com

yeap every slot is open to around 5 people

cheese care to map hyrule field with day/night versions?

day is free roam

night is with npc_monster1 etc

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version