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Project Legends (Zelda Legends FPSMMORPG)

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» Magic «:

--- Quote from: Cable on January 08, 2011, 02:06:26 PM ---Like Kokiri Village?


--- End quote ---

Yes :)

Also my idea(excuse the iPaint)


Basically the wolf can choose 3 jump destinations with 512 distance between each location, allowing for wolf only areas

The selected jump points glow clientside

//I'm home now and can add stuff etc

Cake Faice:

--- Quote from: » Magic « on January 08, 2011, 01:25:42 PM ---Cake do you do player models ? And yah thanks bro I'll add when I get home

The player models currently have no anims and I can't find any tuts on conversions

I have an idea for the wolf attack/jump, will post it later

--- End quote ---

Shit. I cant work them :C

I can attempt to add bones to them but there is no-way to change the default source 3rd person animations.

For that wolf attack/jump thingy, I could read-up on view models and create the same effect like it will show your hands moving for those moves and such. But i dont know about the lua. You gotta get your lua scripture to do that.

Deathie:
Okay, this is news to me, but the N64 ran Midi's.

Which is great, because now I can just rip samples from it.


I can start working on ambient tracks and such either tonight, or tomorrow.


I'll also compile some wolf sounds (howling, attacking, ambient, warnings, ect)

Deacon:
well shit. the only way that i can help you guys is to be the one standing in the back being excited

Deathie:

--- Quote from: Deacon(TakeBackTheRain) on January 08, 2011, 07:23:42 PM ---well shit. the only way that i can help you guys is to be the one standing in the back being excited

--- End quote ---

Voice actor?

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