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Bipolar's Official Minecraft Thread
Deathie:
Server is back up.
New Map
Welcome to Bipolar's Official Minecraft Thread!
Scroll to the bottom for more info and changelogs
Image Taken Feburary 8th
The server is hosting version 1.3_01 beta. Offline-mode=False.
The IP is 76.73.71.124
Monster Mobs are currently turned ON
Animal Mobs are currently turned ON
Owners
BipolarDiZ
Death M.D.
Super Admins
Phillipd123
Admins
Buddha
Super Moderator
Gamefreak (steppe)
Moderators
drcompanioncube
Tech
Donors
None
Banned
None
Known Issues
- having issues with cracked clients connecting
To do list
- troubleshoot connection problems
Plugins
Essentials
Permissions
AuthMe
Guardian
WorldGuard
WorldEdit
iStick
LWC
Cleaner
MinecartManiaCore
MinecartManiaAutocart
FlashLight
iChat
___________________________
CHANGELOG
December 28'th 2010
- Updated Thread
- Added Second map file (The island)
- Added basic plugins
- Gave VIP to all testers
- Fixed rank colorings
- Added some moar plugins
- Fixed server BSoD'ing when multiple people connect
December 29'th 2010
- Added more plugins
December 30'th 2010
- Created a new map file
- Added Monster and Animal Mobs
- Banned and promoted some more users
January 4'th 2011
- Ordered RAM upgrade for server rig
- Ordered Processor upgrade for server rig
Feburary 8'th 2011
- Now hosting on a 24/7 VPS
- Edited thread
- Cartographed new map
- Now have mobs enabled
Feburary 22'nd 2011
- updated server to 1.3
Feburary 23'rd 2011
- Server is back online
Shawn:
256MB ram?
LOL need atleast 512 +
Deathie:
--- Quote from: Shawn on December 26, 2010, 05:18:47 PM ---256MB ram?
LOL need atleast 512 +
--- End quote ---
See, I tested it with alpha, and block regen and shit was so horrible, it wasn't worth it.
Yet, running a beta server seems a lot more better. I haven't had a single issue with block regen, or expanding the map. I just need to get some people who can help me test the above listed, considering I have a lower ping because I'm next to the server.
Like how in GMOD, props are serversided. If you spawn something, the exact location of that prop is on the server, and is uploaded to all the users connected.
If I was to spawn a billion props on a server, it won't matter if im on the same connection or another one. The calculations are run on the server, not my own computer, thus I would see and experience the lag too.
I want people to help me test by connecting externally. The server can obviously handle most stuff fine. With one player.
tl;dr
Server runs fine. Nid ppl 2 do stress tests.
Boardtech:
AAAAAAAAhhhh its still generating the map.
Osme:
shawn, 512?
you need atleast 1GB for a small map
and small map = file size of 256+ MB
shits srs
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