Technology (Read Only) > Mapping
deathrun_citadel
» Magic «:
yush i r making deathrun maps, I spent 11 hours yesterday starting this, choosing what to have as spawn arena creating detail etc unexpected tarps :D
JOIN MEH! MAGIC1337.DYNDNS-SERVER.COM:27015 !
I got some questions
For gmod, what are the death spawnpoints? would it be terrorist like in css? --Done
well w.e screenshots of very alpha version:
Spoiler (click to show/hide)
Web player: http://img829.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10002.jpg
//moar pix(alpha v2)
Spoiler (click to show/hide)
http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg
//alpha v3
Spoiler (click to show/hide)
ALPHA 3
3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd
http://www.multiupload.com/QKR684YGUX
Suggestions? :3
Fire fux'd on meh, so I'm using some cheap sprites --Fix'd
Also a lava pit will be at the bottom of the spawn, need some lighting around the spawn it's a bit too dark and the lighting I have on it now doesn't look too nice :c
jimonions:
ct_terrorists are runners
dont forget to add speed mod for deaths
PhysicX M.D.:
Superb map.
» Magic «:
--- Quote from: jimonions on December 18, 2010, 04:36:36 AM ---ct_terrorists are runners
dont forget to add speed mod for deaths
--- End quote ---
yas kthx
so ct_counterterrorist are deaths?
//added combine light props to have the light coming from, i dun liek having stray lighting
jimonions:
ct stand for counter terrorist
load the counter strike fgd file into your editor and look for the entity terrorist
Navigation
[0] Message Index
[#] Next page
Go to full version