Technology (Read Only) > Mapping

deathrun_citadel

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» Magic «:
yush i r making deathrun maps, I spent 11 hours yesterday starting this, choosing what to have as spawn arena creating detail etc unexpected tarps :D


JOIN MEH! MAGIC1337.DYNDNS-SERVER.COM:27015 !


I got some questions

For gmod, what are the death spawnpoints? would it be terrorist like in css? --Done

well w.e screenshots of very alpha version:
Spoiler (click to show/hide)


















Web player: http://img829.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10002.jpg

//moar pix(alpha v2)
Spoiler (click to show/hide)











http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg

//alpha v3

Spoiler (click to show/hide)





















ALPHA 3
3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd

http://www.multiupload.com/QKR684YGUX

Suggestions? :3

Fire fux'd on meh, so I'm using some cheap sprites --Fix'd


Also a lava pit will be at the bottom of the spawn, need some lighting around the spawn it's a bit too dark and the lighting I have on it now doesn't look too nice :c

jimonions:
ct_terrorists are runners

dont forget to add speed mod for deaths

PhysicX M.D.:
Superb map.

» Magic «:

--- Quote from: jimonions on December 18, 2010, 04:36:36 AM ---ct_terrorists are runners

dont forget to add speed mod for deaths

--- End quote ---

yas kthx

so ct_counterterrorist are deaths?

//added combine light props to have the light coming from, i dun liek having stray lighting

jimonions:
ct stand for counter terrorist

load the counter strike fgd file into your editor and look for the entity terrorist

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