Author Topic: I shot the sheriff - TTT gamemode variation idea  (Read 384 times)

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Offline StartedBullet

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I shot the sheriff - TTT gamemode variation idea
« on: December 13, 2010, 06:14:33 PM »
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Hello I have come up with an idea, which is like a wild-west TTT. Before I get into details, however, I would suggest the option to vote on this version of TTT or the usual TTT before map voting. Now here are the details:

Player Classes:
There would be five classes ( three of them the same besides the name ).

Lawbringer classes: These are exactly the same besides the name/outfit. Lawbringer would be sheriff, 2 deputy etc. , there would be as many detectives as needed. Can buy/pick-up weapons/upgrades
-Sheriff-gets a fancy outfit
-Deputy-gets a semi-fancy outfit
-Detective-gets a not-really fancy outfit
-They all start out with upgraded colt peacemakers
-they start off with 1 upgrade credit

Innocents: Average joes, can buy/pickup weapons
-start off with random handguns

Bandits: In hiding by default, can buy upgrades/buy weapons/pick-up weapons
-start off with random handguns and 1-upgrade credit

Now that thats done, I'm going to post the next section becuase the window screws up at this length
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Offline Deathie

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #1 on: December 13, 2010, 06:16:46 PM »
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So

TTT with a bunch of reskins and new maps?


Iunno, it'd be a massive download, but in all honestly, I like the sound of a bit of variety.

Maybe add as a gamemode for fretta.


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Offline Don

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #2 on: December 13, 2010, 06:17:53 PM »
+2
Better start coding, cause we ain't doin' it.

Offline StartedBullet

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #3 on: December 13, 2010, 06:27:36 PM »
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Money system:
Each player would have a bounty starting off at roughly 50(/100), the bounties will take off thier total from your budget of 100 at the start of each round.
The bounty is saved, how-ever your money is only saved per that map. This would prevent minges from getting good guns.

There would be a store at each map with a simple VGUI system of click-and-buy. Here would be a list of guns at each store:
Colt-peacemaker: 30$
Lever-action shotty: 70$
Lever-action rifle: 60$
Shovel: 5$
Knife ( an actual weapon not like the trait knife ): 15$
Painkiller ( 20% health for X seconds ): 8$
Ammo: depends on the gun

Upgrades for special classes:
Lawbringer: 1-Stick-o-dynamite, 2-frying pan ( knock 'em out ), 3-Leather ( bullet resistant ), 4-Jug-o-water ( required to put out terrorists TNT )
Bandit: 1- bundle of TNT ( like c4 ), 2-tomahawk ( re-usable 1 1/2 hit kill melee, 1 shot kill one use throwing ), 3-Bandit leathers ( adds a good amount of bullet resistance but makes you fully visible as a bandit ), 4- Silenced colt

The editor is once again getting screwy so I'll re-post 1 more time.
 
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Offline Deathie

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #4 on: December 13, 2010, 06:29:27 PM »
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Money system:
Each player would have a bounty starting off at roughly 50(/100), the bounties will take off thier total from your budget of 100 at the start of each round.
The bounty is saved, how-ever your money is only saved per that map. This would prevent minges from getting good guns.

There would be a store at each map with a simple VGUI system of click-and-buy. Here would be a list of guns at each store:
Colt-peacemaker: 30$
Lever-action shotty: 70$
Lever-action rifle: 60$
Shovel: 5$
Knife ( an actual weapon not like the trait knife ): 15$
Painkiller ( 20% health for X seconds ): 8$
Ammo: depends on the gun

Upgrades for special classes:
Lawbringer: 1-Stick-o-dynamite, 2-frying pan ( knock 'em out ), 3-Leather ( bullet resistant ), 4-Jug-o-water ( required to put out terrorists TNT )
Bandit: 1- bundle of TNT ( like c4 ), 2-tomahawk ( re-usable 1 1/2 hit kill melee, 1 shot kill one use throwing ), 3-Bandit leathers ( adds a good amount of bullet resistance but makes you fully visible as a bandit ), 4- Silenced colt

The editor is once again getting screwy so I'll re-post 1 more time.

>mfw complicated and unneeded money system



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Offline StartedBullet

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #5 on: December 13, 2010, 06:30:50 PM »
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So this is my idea, while the store is kinda optional due to the fact that it might just work to put guns on the map like TTT and is fairly unneccesary ( I wish I never posted it ). You do realise the coding would be kinda minimal due to the fact that it would be mostly visual right?
Yea, I know this will probably never get passed, but the variety if it did would be very sweet. Anyways, just an idea. If you have any ideas about this, feel free to post 'em. I expect more than a few "This is retarted" kinda things.
« Last Edit: December 13, 2010, 06:32:33 PM by StartedBullet »
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Offline Buddha

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #6 on: December 13, 2010, 06:32:04 PM »
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this sounds like tf2 :P

Offline Deathie

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #7 on: December 13, 2010, 06:33:40 PM »
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So this is my idea, while the store is kinda optional due to the fact that it might just work to put guns on the map like TTT and is fairly unneccesary ( I wish I never posted it ). You do realise the coding would be kinda minimal due to the fact that it would be mostly visual right?
Yea, I know this will probably never get passed, but the variety if it did would be very sweet. Anyways, just an idea. If you have any ideas about this, feel free to post 'em. I expect more than a few "This is retarted" kinda things.

All you would need to do is find a bunch of reskins, compile it into the TTT gamemode, and you're good to go.


Really, that's all you gotta do if you leave out the ridiculous money system.


Check out my Soundcloud for some neat stuff!

Offline StartedBullet

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #8 on: December 13, 2010, 06:35:03 PM »
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I said the money system was a dumb idea  :cake:.
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Offline StartedBullet

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #9 on: February 05, 2011, 04:10:35 PM »
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Fail epic Bump
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Offline mickey0528

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #10 on: February 08, 2011, 02:11:23 AM »
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Money system:
Each player would have a bounty starting off at roughly 50(/100), the bounties will take off thier total from your budget of 100 at the start of each round.
The bounty is saved, how-ever your money is only saved per that map. This would prevent minges from getting good guns.

There would be a store at each map with a simple VGUI system of click-and-buy. Here would be a list of guns at each store:
Colt-peacemaker: 30$
Lever-action shotty: 70$
Lever-action rifle: 60$
Shovel: 5$
Knife ( an actual weapon not like the trait knife ): 15$
Painkiller ( 20% health for X seconds ): 8$
Ammo: depends on the gun

Upgrades for special classes:
Lawbringer: 1-Stick-o-dynamite, 2-frying pan ( knock 'em out ), 3-Leather ( bullet resistant ), 4-Jug-o-water ( required to put out terrorists TNT )
Bandit: 1- bundle of TNT ( like c4 ), 2-tomahawk ( re-usable 1 1/2 hit kill melee, 1 shot kill one use throwing ), 3-Bandit leathers ( adds a good amount of bullet resistance but makes you fully visible as a bandit ), 4- Silenced colt

The editor is once again getting screwy so I'll re-post 1 more time.
what if minges block the shop?
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Offline Cheesicle

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #11 on: February 08, 2011, 05:15:04 AM »
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Call a VIP to votekick or admin to kick durrhurr

Offline Frank

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #12 on: February 08, 2011, 05:35:43 AM »
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What if no money?

Offline InfamousFelix

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #13 on: May 05, 2011, 11:19:03 PM »
+1
Hello I have come up with an idea, which is like a wild-west TTT. Before I get into details, however, I would suggest the option to vote on this version of TTT or the usual TTT before map voting. Now here are the details:

Player Classes:
There would be five classes ( three of them the same besides the name ).

Lawbringer classes: These are exactly the same besides the name/outfit. Lawbringer would be sheriff, 2 deputy etc. , there would be as many detectives as needed. Can buy/pick-up weapons/upgrades
-Sheriff-gets a fancy outfit
-Deputy-gets a semi-fancy outfit
-Detective-gets a not-really fancy outfit
-They all start out with upgraded colt peacemakers
-they start off with 1 upgrade credit

Innocents: Average joes, can buy/pickup weapons
-start off with random handguns

Bandits: In hiding by default, can buy upgrades/buy weapons/pick-up weapons
-start off with random handguns and 1-upgrade credit

Now that thats done, I'm going to post the next section becuase the window screws up at this length

You'd have to create maps with the "Store" in it, So it wouldn't really help very much it'd have to be a whole new game mode, Basically this is expanding of TTT but I feel a mix of Dark RP coming into it as well, I'd find it VERY interesting to see TTT and Dark RP mix together..
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Offline Alex Mason, SOG

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Re: I shot the sheriff - TTT gamemode variation idea
« Reply #14 on: May 07, 2011, 10:04:24 AM »
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I like the idea of addming it to the list of gamemode before the maps.
Ppl could vote this or normal TTT.
Do want very bad. Sounds cool.
:3